Element (ConceptClass, 5)
From Compile Worlds
m (→Pokémon) |
(→Foreign elements) |
||
Line 53: | Line 53: | ||
=== [[Golden Sun]] === | === [[Golden Sun]] === | ||
*Wind (Air) | *Wind (Air) | ||
+ | |||
+ | === [[Sonic Tarradiddles]] === | ||
+ | *Crystal (0.0 0.5 0.5 0.3 0.9) | ||
+ | *Time (0.1 0.1 0.1 0.1 0.2) | ||
+ | *Age (0.7 0.2 0.7 0.9 0.2) | ||
+ | *Twilight (0.5 0.5 0.5 0.5 0.5) | ||
+ | *Demon (Void) | ||
[[Category:Elements| ]] | [[Category:Elements| ]] |
Revision as of 07:53, 21 June 2009
Part or all of this page is not relevant to Kawachan.
After the transition to Kawachan2, it will ultimately be moved to another domain{{#if|Metaphysics|" (Metaphysics)"}} where it is more relevant.An element, sometimes incorrectly referred to as "an" affinity, is a metaphysical alignment. There are four primary elements (or tier 1 elements), which can be discretely combined to produce the sixteen pure elements or continuously combined to produce any compound element.
Elements by tier
- Tier 0: Null
- Tier 1: Fire, Water, Earth, Air
- Tier 2: Ghost, Lava, Dragon, Nature, Ice, Force
- Tier 3: Psychic, Poison, Steel, Electric
- Tier 4: Void
Elements by binary representation
- 0000: Null
- 0001: Fire
- 0010: Water
- 0011: Ghost
- 0100: Earth
- 0101: Lava
- 0110: Nature
- 0111: Steel
- 1000: Air
- 1001: Dragon
- 1010: Ice
- 1011: Electric
- 1100: Force
- 1101: Psychic
- 1110: Poison
- 1111: Void
Series complying with the universal elements
Foreign elements
Elements from other element systems can be converted to compound elements along with a fifth dimension for the color (since most non-universal element systems include this in their element system). Where individual elements are missed out, this is because they are identical to the pure element of the same name. In this list, each entry is given either a pure element name (assuming gray color), a color name (assuming null element), or a 5-vector (fire, water, earth, air, color), each in the range 0-1 and with color being 1 for white and 0 for black.
Pokémon
- Bug (0.0, 0.2, 1.0, 0.4, 0.5)
- Dark (Black)
- Fighting (Force)
- Flying (Air)
- Grass (Nature)
- Ground (Earth)
- Normal (Null)
- Rock (0.2, 0.2, 1.0, 0.0, 0.5)
Fire Emblem
- Wind (Air)
- Thunder (0.8, 0.4, 1.0, 0.0, 0.5)
- Light (White)
Golden Sun
- Wind (Air)
Sonic Tarradiddles
- Crystal (0.0 0.5 0.5 0.3 0.9)
- Time (0.1 0.1 0.1 0.1 0.2)
- Age (0.7 0.2 0.7 0.9 0.2)
- Twilight (0.5 0.5 0.5 0.5 0.5)
- Demon (Void)