Cyber City Zone (InstanceTopic, 23)

From Compile Worlds

(Difference between revisions)
(add)
 
(2 intermediate revisions not shown)
Line 1: Line 1:
-
<[#ontology [kind topic] [cats Sonic_2_Beta Stage]]>
+
<[#ontology [kind topic] [cats Sonic_2_Beta Stage] [alt [[sonicretro:Cyber_City_Zone]]]]>
-
'''Genocide City Zone''' was a zone in the [[Simon Wai]] version of [[Sonic 2 Beta]]. The zone was scrapped later in development, along with [[Wood Zone]] and [[Hidden Palace Zone]]. However, unlike it's sister zones, there was no zone layout or music slated for the level. In fact, there weren't even any graphics. The zone consists of an [[empty space]] with a garbage tiled background. [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] simply fall to their [[death|doom]]s if the level is somehow entered. It shares this trait with the [[beta]] [[Death Egg Zone]], though unlike this zone, Death Egg was actually developed later on.
+
{{Image|<[#box [id 817] [width 150] [height 210]]>}}
 +
'''Cyber City Zone''' (also known as '''Genocide City Zone''', see below) was a zone in the [[Simon Wai]] version of [[Sonic 2 Beta]]. The zone was scrapped later in development, along with [[Wood Zone]] and [[Hidden Palace Zone]]. However, unlike its sister zones, there was no zone layout or music slated for the level. In fact, there weren't even any graphics. The zone consists of an [[empty space]] with a garbage tiled background. [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] simply fall to their [[death|doom]]s if the level is somehow entered. It shares this trait with the [[beta]] [[Death Egg Zone]], though unlike this zone, Death Egg was actually developed later on.
-
== Theme ==
+
Because the zone shows up in the Simon Wai beta with the name "Genocide City", many speculated as to the intended theme of the level, and why it even belongs in a Sonic game in the first place. Some said the zone was scrapped due to being overly violent, and would then start making links to Knuckles' electrocution in [[Sonic 3|the next game]]. However, the reality is rather less sinister. The original level theme was, well, best described by the name "Cyber City", and is backed up by concept art (while "Genocide City" has no matching concept art). However, because for whatever reason implementation of this zone was left very late in development, the dev team probably got very, very used to the player characters falling to their death on level entry every build, and came up with the nickname "Genocide City" to reflect this, which worked its way into the game as a joke.
-
It is unknown what this zones theme might have been like, since [[SEGA]] was a bunch of assholes and chopped it before they even implemented graphics or music. The name, however, and the [[palette]] of the garbled background suggest a dark, yet industrial type setting. There is also a possibility it was going to use a [[Ghost]] theme long before the likes of [[Haunted Ship Zone]] and [[Hang Castle]].
+
-
== Etymology ==
+
For those who aren't satisfied with this explanation, though, the hack [[sonicretro:Sonic_2_Long_Version|Sonic 2 Long Version]] includes a full Genocide City Zone with completely original (and quite impressive) art and layout, although it's only one act repeated twice with the [[Chemical Plant Zone]] boss at the end of the second act. This hack also completes Wood Zone, Dust Hill Zone, Hidden Palace Zone and Death Egg Zone (if a copy of Chemical Plant counts), though all of those levels existed to some degree at one point or another in the original development.
-
''Genocide'' is mass murder, so a "Genocide City" might be a morbid place where many deaths occurred.
+
-
== Reasons for scrapping ==
+
== References ==
-
Aside from SEGA's tenancy to be [[douchebag]]s and cut the good stuff from the game before it gets a chance, it is hard to pinpoint why the zone was scrapped, as it only existed in the room as a blank room serving as a placeholder for the space reserved for the actual zone. [[you|Some]] say that it was cut for reasons likely concerning the morbid nature of the zone's name and possible theme. Further evidencing these claims is a Sonic-shaped skull sprite found in the depths of the final ROM.
+
*[http://forums.sonicretro.org/index.php?showtopic=29477&view=findpost&p=702414 Sonic Retro forum post]

Latest revision as of 08:53, 18 August 2012

(image)
Concept art
(image)
Genocide City Zone, as it appears in Sonic 2 Long Version.
(image)
An unknown fan mock-up of Genocide City Zone. It's not really a city, though...
1 of 3 Edit gallery

Cyber City Zone (also known as Genocide City Zone, see below) was a zone in the Simon Wai version of Sonic 2 Beta. The zone was scrapped later in development, along with Wood Zone and Hidden Palace Zone. However, unlike its sister zones, there was no zone layout or music slated for the level. In fact, there weren't even any graphics. The zone consists of an empty space with a garbage tiled background. Sonic and Tails simply fall to their dooms if the level is somehow entered. It shares this trait with the beta Death Egg Zone, though unlike this zone, Death Egg was actually developed later on.

Because the zone shows up in the Simon Wai beta with the name "Genocide City", many speculated as to the intended theme of the level, and why it even belongs in a Sonic game in the first place. Some said the zone was scrapped due to being overly violent, and would then start making links to Knuckles' electrocution in the next game. However, the reality is rather less sinister. The original level theme was, well, best described by the name "Cyber City", and is backed up by concept art (while "Genocide City" has no matching concept art). However, because for whatever reason implementation of this zone was left very late in development, the dev team probably got very, very used to the player characters falling to their death on level entry every build, and came up with the nickname "Genocide City" to reflect this, which worked its way into the game as a joke.

For those who aren't satisfied with this explanation, though, the hack Sonic 2 Long Version includes a full Genocide City Zone with completely original (and quite impressive) art and layout, although it's only one act repeated twice with the Chemical Plant Zone boss at the end of the second act. This hack also completes Wood Zone, Dust Hill Zone, Hidden Palace Zone and Death Egg Zone (if a copy of Chemical Plant counts), though all of those levels existed to some degree at one point or another in the original development.

References