Element (ConceptClass, 5)

From Compile Worlds

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{{KeepLeft|200px|{{Domain|[[May 3]], [[2009]]|Metaphysics}}}}
{{KeepLeft|200px|{{Domain|[[May 3]], [[2009]]|Metaphysics}}}}
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An '''element''', sometimes incorrectly referred to as "an" [[affinity]], is a [[metaphysical]] alignment. There are four ''primary elements'' (or ''tier 1 elements''), which can be discretely combined to produce the sixteen ''pure elements'' or continuously combined to produce any ''compound element''.
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An '''element''', sometimes incorrectly referred to as "an" [[affinity]], is a [[metaphysical]] alignment. Element systems are not a trivial matter, and this page discusses Keiji's two attempts so far to create a "complete" system.
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== Elements by tier ==
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== The original 16-element system ==
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There are four ''primary elements'' (or ''tier 1 elements''), which can be discretely combined to produce the sixteen ''pure elements'' or continuously combined to produce any ''compound element''. These can be grouped by ''tier'', and can also be represented by a four-bit binary number.
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=== Elements by tier ===
*Tier 0: [[Null]]
*Tier 0: [[Null]]
*Tier 1: [[Fire]], [[Water]], [[Earth]], [[Air]]
*Tier 1: [[Fire]], [[Water]], [[Earth]], [[Air]]
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*Tier 4: [[Void]]
*Tier 4: [[Void]]
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== Elements by binary representation ==
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=== Elements by binary representation ===
*0000: [[Null]]
*0000: [[Null]]
*0001: [[Fire]]
*0001: [[Fire]]
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*1111: [[Void]]
*1111: [[Void]]
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== Series complying with the universal elements ==
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== The new 12-element system ==
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*[[Zero no Tsukaima]]
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Perhaps surprisingly, it seems the way to improve the system was to ''remove'' elements instead of adding them. The original system suffers from having almost every element apart from the classic four being extremely arbitrary. The new system organizes elements into six overlapping ''rings'' covering the edges of a [[cuboctahedron]].
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*Ring 1: Fire, Lava, Earth, Water, Ice, Air<span style='color:#888;'>, Fire</span>
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== Foreign elements ==
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*Ring 2: Fire, Electric, Ghost, Water, Poison, Dragon<span style='color:#888;'>, Fire</span>
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Elements from other element systems can be converted to compound elements along with a fifth dimension for the color (since most non-universal element systems include this in their element system). Where individual elements are missed out, this is because they are identical to the pure element of the same name. In this list, each entry is given either a pure element name (assuming gray color), a color name (assuming null element), or a 5-vector (''fire'', ''water'', ''earth'', ''air'', ''color''), each in the range 0-1 and with ''color'' being 1 for white and 0 for black.
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*Ring 3: Psychic, Ghost, Earth, Nature, Dragon, Air<span style='color:#888;'>, Psychic</span>
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*Ring 4: Psychic, Ice, Poison, Nature, Lava, Electric<span style='color:#888;'>, Psychic</span>
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=== [[Pokémon series|Pokémon]] ===
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*Bug (0.0, 0.2, 1.0, 0.4, 0.5)
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*Dark (Black)
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*Fighting (Force)
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*Flying (Air)
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*Grass (Nature)
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*Ground (Earth)
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*Normal (Null)
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*Rock (0.2, 0.2, 1.0, 0.0, 0.5)
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=== [[Fire Emblem]] ===
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*Wind (Air)
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*Thunder (0.8, 0.4, 1.0, 0.0, 0.5)
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*Light (White)
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=== [[Golden Sun]] ===
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Another way to organize the elements is like this. The primary condition is that any permutation of the lines below results in a pair of elements that have no ring in common. Derived from that are the observations that inside each pair of brackets are a pair of opposite elements, and the elements in the left-hand pair have absolutely nothing to do with those in the right-hand pair.
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*Wind (Air)
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*(Fire or Water) and (Psychic or Nature)
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*(Lava or Ice) and (Dragon or Ghost)
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*(Earth or Air) and (Electric or Poison)
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=== [[Sonic Tarradiddles]] ===
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One prime advantage of this system is that it doesn't class ''Null'' as an element in its own right. Null is simply lack of element, and is located in the center of the three-dimensional cuboctahedron.
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*Crystal (0.0, 0.5, 0.5, 0.3, 0.9)
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*Time (0.1, 0.1, 0.1, 0.1, 0.2)
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*Age (0.7, 0.2, 0.7, 0.9, 0.2)
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*Twilight (0.5, 0.5, 0.5, 0.5, 0.5)
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*Demon (Void)
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[[Category:Elements| ]]
[[Category:Elements| ]]

Revision as of 02:41, 18 January 2010

The pure element chart


(image)

Part or all of this page is not relevant to Kawachan.

After the transition to Kawachan2, it will ultimately be moved to another domain{{#if|Metaphysics|" (Metaphysics)"}} where it is more relevant.
tagged since May 3 , 2009

An element, sometimes incorrectly referred to as "an" affinity, is a metaphysical alignment. Element systems are not a trivial matter, and this page discusses Keiji's two attempts so far to create a "complete" system.

The original 16-element system

There are four primary elements (or tier 1 elements), which can be discretely combined to produce the sixteen pure elements or continuously combined to produce any compound element. These can be grouped by tier, and can also be represented by a four-bit binary number.

Elements by tier

Elements by binary representation

The new 12-element system

Perhaps surprisingly, it seems the way to improve the system was to remove elements instead of adding them. The original system suffers from having almost every element apart from the classic four being extremely arbitrary. The new system organizes elements into six overlapping rings covering the edges of a cuboctahedron.

  • Ring 1: Fire, Lava, Earth, Water, Ice, Air, Fire
  • Ring 2: Fire, Electric, Ghost, Water, Poison, Dragon, Fire
  • Ring 3: Psychic, Ghost, Earth, Nature, Dragon, Air, Psychic
  • Ring 4: Psychic, Ice, Poison, Nature, Lava, Electric, Psychic

Another way to organize the elements is like this. The primary condition is that any permutation of the lines below results in a pair of elements that have no ring in common. Derived from that are the observations that inside each pair of brackets are a pair of opposite elements, and the elements in the left-hand pair have absolutely nothing to do with those in the right-hand pair.

  • (Fire or Water) and (Psychic or Nature)
  • (Lava or Ice) and (Dragon or Ghost)
  • (Earth or Air) and (Electric or Poison)

One prime advantage of this system is that it doesn't class Null as an element in its own right. Null is simply lack of element, and is located in the center of the three-dimensional cuboctahedron.

Pages in this category (15)