Alternate SEGA (ConceptTopic, 8)

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== Sega Neptune ==
== Sega Neptune ==
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During 1994 and 1995, SEGA would have two separate teams working on two different consoles: the Saturn and the Neptune. They had said to the teams very early on that only one console would actually make it through and the other would be scrapped, as if encouraging competition and therefore innovation. Until near the end of this period, everyone thought that the Saturn would be the one to come out and that the Neptune would be a complete flop. However, the Neptune team had been keeping most of their ideas under the radar, and once their final prototype was demonstrated to the [[executive]]s the situation reversed completely. It turned out that the Neptune, retaining its [[legacy]] of [[BLAST PROCESSING]] from the [[Genesis]], was able to do fairly good 3D in software. It integrated the technology of not only the Genesis and 32X but also the [[Sega CD]], but throwing out the 32X's 4MB ROM limit and the SCD's ridiculous loading times. Using a CD drive for its media, it was able to play all Sega CD games by itself, and Genesis and 32X games were also fully playable with a cheap $20 add-on, which would come as a free extra for the first 10,000 units sold. Even with all this, the cost per unit was ''still'' far cheaper than that of the Saturn. So the Saturn team were told that their hardware 3D technology wasn't yet ready and should be saved for later - this would become the Dreamcast.
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During 1994 and 1995, SEGA would have two separate teams working on two different consoles: the Saturn and the Neptune. They had said to the teams very early on that only one console would actually make it through and the other would be scrapped, as if encouraging competition and therefore innovation. Until near the end of this period, everyone thought that the Saturn would be the one to come out and that the Neptune would be a complete flop. However, the Neptune team had been keeping most of their ideas under the radar, and once their final prototype was demonstrated to the [[executive]]s the situation reversed completely. It turned out that the Neptune, retaining its [[legacy]] of [[BLAST PROCESSING]] from the [[Genesis]], was able to do fairly good 3D in software. It integrated the technology of not only the Genesis and 32X but also the [[Sega CD]], but throwing out the 32X's 4MB ROM limit and the SCD's ridiculous loading times. Using a CD drive for its media, it was able to play all Sega CD games by itself, and Genesis and 32X games were also fully playable with a cheap $20 add-on, which would come as a free extra for the first 10,000 units sold. Even with all this, the cost per unit was ''still'' far cheaper than that of the Saturn. So the Saturn team were told that their hardware 3D technology wasn't yet ready and should be saved for later - this would become the Dreamcast. The Neptune was finally released in mid 1996.
{{WIP}}
{{WIP}}

Revision as of 15:15, 15 September 2011

SEGA, as we know it, completely fell apart shortly after releasing Sonic 3 & Knuckles. This page is about what surely would have happened had they not been such utter nutjobs.

Sonic 4

Sonic the Hedgehog 4 would be released in early 1996 for the 32X. It would be a mostly 2D version of what we know as Sonic Adventure, except without Big the Cat and with optional adventure fields. Playable characters would be Sonic, Tails, Knuckles and Tikal. Each character would be able to play through the same kind of gameplay as Sonic, just like in Sonic 3, but would have the Adventure elements added in as optional extras. Some parts of the game would involve 3D elements, such as the part where you ride on Tails' plane. The cartridge would have been specially designed (similarly to how the Sonic & Knuckles cartridge had its Lock-On Technology™) to hold the VMU units one can transfer Chao to, and in fact the VMU technology itself would have been invented specifically for this game in the first instance.

Sega Neptune

During 1994 and 1995, SEGA would have two separate teams working on two different consoles: the Saturn and the Neptune. They had said to the teams very early on that only one console would actually make it through and the other would be scrapped, as if encouraging competition and therefore innovation. Until near the end of this period, everyone thought that the Saturn would be the one to come out and that the Neptune would be a complete flop. However, the Neptune team had been keeping most of their ideas under the radar, and once their final prototype was demonstrated to the executives the situation reversed completely. It turned out that the Neptune, retaining its legacy of BLAST PROCESSING from the Genesis, was able to do fairly good 3D in software. It integrated the technology of not only the Genesis and 32X but also the Sega CD, but throwing out the 32X's 4MB ROM limit and the SCD's ridiculous loading times. Using a CD drive for its media, it was able to play all Sega CD games by itself, and Genesis and 32X games were also fully playable with a cheap $20 add-on, which would come as a free extra for the first 10,000 units sold. Even with all this, the cost per unit was still far cheaper than that of the Saturn. So the Saturn team were told that their hardware 3D technology wasn't yet ready and should be saved for later - this would become the Dreamcast. The Neptune was finally released in mid 1996.

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