Element (ConceptClass, 5)

From Compile Worlds

(Difference between revisions)
m
Line 1: Line 1:
-
{{Domain|[[May 3]], [[2009]]|Metaphysics}}
+
An '''element''', sometimes incorrectly referred to as "an" [[affinity]], is a [[metaphysical]] alignment. They're used in all sorts of different ways in [[video game]] and [[Zero no Tsukaima|sometimes]] [[anime]] series, so [[Keiji]] was forever trying to come up with a universal, complete system. Then he played [[Epic Battle Fantasy 3]] and realized that its element system is freaking ''brilliant''. With that said, we'll adopt it~!
-
An '''element''', sometimes incorrectly referred to as "an" [[affinity]], is a [[metaphysical]] alignment. Element systems are not a trivial matter, and this page discusses Keiji's latest attempt to create a "complete" system.
+
== EBF3's surprisingly fitting 10-element system ==
 +
The 10 elements are grouped into three pairs of two, and four standalones. These are:
 +
*[[Fire element|Fire]] vs [[Ice element|Ice]]
 +
*[[Earth element|Earth]] vs [[Thunder element|Thunder]]
 +
*[[Holy element|Holy]] vs [[Dark element|Dark]]
 +
*[[Water element|Water]], [[Wind element|Wind]], [[Poison element|Poison]] and [[Bomb element|Bomb]]
-
== The original 16-element system ==
+
In general, for each pair of elements, characters are resistant to their own element and are weak to the other element of the pair, but as always there are a few [[exception]]s. The standalone elements do not have much of a pattern other than [[common sense]].
-
[http://kawachan.org/w/index.php?title=Element&oldid=5258 Info on the old system]
+
-
== The new 12-element system ==
+
Many games use fire-vs-water and earth-vs-wind pairings, but EBF3 replaces water and wind with the much more badass ice and thunder, leaving water and wind to the lameness they really are.
-
Perhaps surprisingly, it seems the way to improve the system was to ''remove'' elements instead of adding them. The original system suffers from having almost every element apart from the classic four being extremely arbitrary. The new system organizes elements into six overlapping ''rings'' covering the edges of a [[cuboctahedron]].
+
-
*Ring 1: [[Fire element|Fire]], [[Lava element|Lava]], [[Earth element|Earth]], [[Water element|Water]], [[Ice element|Ice]], [[Air element|Air]]<span style='color:#888;'>, Fire</span>
+
-
*Ring 2: Fire, [[Electric element|Electric]], [[Ghost element|Ghost]], Water, [[Poison element|Poison]], [[Dragon element|Dragon]]<span style='color:#888;'>, Fire</span>
+
-
*Ring 3: [[Psychic element|Psychic]], Ghost, Earth, [[Nature element|Nature]], Dragon, Air<span style='color:#888;'>, Psychic</span>
+
-
*Ring 4: Psychic, Ice, Poison, Nature, Lava, Electric<span style='color:#888;'>, Psychic</span>
+
-
Another way to organize the elements is like this. The primary condition is that any permutation of the lines below results in a pair of elements that have no ring in common. Derived from that are the observations that inside each pair of brackets are a pair of opposite elements, and the elements in the left-hand pair have absolutely nothing to do with those in the right-hand pair.
+
Hopefully everything can be fit in this time!
-
*(Fire or Water) and (Psychic or Nature)
+
-
*(Lava or Ice) and (Dragon or Ghost)
+
-
*(Earth or Air) and (Electric or Poison)
+
-
One prime advantage of this system is that it doesn't class ''Null'' as an element in its own right. [[Null element|Null]] is simply lack of element, and is located in the center of the three-dimensional cuboctahedron.
+
== The older element systems ==
 +
[http://kawachan.org/w/index.php?title=Element&oldid=5258 Info on the really old 16-element system]
 +
[http://kawachan.org/w/index.php?title=Element&oldid=5677 Info on the not so old 12-element system]
[[Category:Elements| ]]
[[Category:Elements| ]]

Revision as of 14:25, 6 October 2010

An element, sometimes incorrectly referred to as "an" affinity, is a metaphysical alignment. They're used in all sorts of different ways in video game and sometimes anime series, so Keiji was forever trying to come up with a universal, complete system. Then he played Epic Battle Fantasy 3 and realized that its element system is freaking brilliant. With that said, we'll adopt it~!

EBF3's surprisingly fitting 10-element system

The 10 elements are grouped into three pairs of two, and four standalones. These are:

In general, for each pair of elements, characters are resistant to their own element and are weak to the other element of the pair, but as always there are a few exceptions. The standalone elements do not have much of a pattern other than common sense.

Many games use fire-vs-water and earth-vs-wind pairings, but EBF3 replaces water and wind with the much more badass ice and thunder, leaving water and wind to the lameness they really are.

Hopefully everything can be fit in this time!

The older element systems

Info on the really old 16-element system Info on the not so old 12-element system

Pages in this category (15)