Element (ConceptClass, 5)

From Compile Worlds

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== Elements by binary representation ==
== Elements by binary representation ==
-
*0000: Null
+
*0000: [[Null]]
-
*0001: Fire
+
*0001: [[Fire]]
-
*0010: Water
+
*0010: [[Water]]
-
*0011: Ghost
+
*0011: [[Ghost]]
-
*0100: Earth
+
*0100: [[Earth]]
-
*0101: Lava
+
*0101: [[Lava]]
-
*0110: Nature
+
*0110: [[Nature]]
-
*0111: Steel
+
*0111: [[Steel]]
-
*1000: Air
+
*1000: [[Air]]
-
*1001: Dragon
+
*1001: [[Dragon]]
-
*1010: Ice
+
*1010: [[Ice]]
-
*1011: Electric
+
*1011: [[Electric]]
-
*1100: Force
+
*1100: [[Force]]
-
*1101: Psychic
+
*1101: [[Psychic]]
-
*1110: Poison
+
*1110: [[Poison]]
-
*1111: Void
+
*1111: [[Void]]
== Foreign elements ==
== Foreign elements ==

Revision as of 23:13, 2 May 2009


An element, sometimes incorrectly referred to as "an" affinity, is a metaphysical alignment. There are four primary elements (or tier 1 elements), which can be discretely combined to produce the sixteen pure elements or continuously combined to produce any compound element.

Elements by tier

Elements by binary representation

Foreign elements

Elements from other element systems can be converted to compound elements along with a fifth dimension for the color (since most non-universal element systems include this in their element system). Where individual elements are missed out, this is because they are identical to the pure element of the same name. In this list, each entry is given either a pure element name (assuming gray color), a color name (assuming null element), or a 5-vector (fire, water, earth, air, color), each in the range 0-1 and with color being 1 for white and 0 for black.

Pokémon

  • Bug (0.0, 0.2, 1.0, 0.4, 0.5)
  • Dark (Black)
  • Fighting (Force)
  • Flying (Air)
  • Grass (Nature)
  • Ground (Earth)
  • Normal (Null)
  • Rock (0.2, 0.2, 1.0, 0.0)

Fire Emblem

  • Wind (Air)
  • Thunder (0.8, 0.4, 1.0, 0.0, 0.5)
  • Light (White)

Golden Sun

  • Wind (Air)

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