Number:8 (Meta, no ontology)

From Compile Worlds

(Difference between revisions)
(created page)
 
(2 intermediate revisions not shown)
Line 2: Line 2:
== Occurrences ==
== Occurrences ==
-
*It is the number of [[bit]]s in a [[byte]], likely chosen because it is a power of [[two]] giving [[256]] possible values, a range which was neither too big nor too small for many purposes in retro computing, such as a [[character code]], a [[palette]] index, or a [[level]] number. The nearest alternatives are 2<sup>4</sup> = 16, which would be too small, and 2<sup>16</sup> = 65536, which would waste space.
+
*It is the number of [[bit]]s in a [[byte]], likely chosen because it is a power of [[two]] giving [[256]] possible values, a range which was neither too big nor too small for many purposes in retro computing, such as a [[character code]], a [[palette]] index, or a [[stage]] number. The nearest alternatives are 2<sup>4</sup> = 16, which would be too small, and 2<sup>16</sup> = 65536, which would waste space.
-
*It is a very important number to [[Vriska]], and this fact is what finally convinced [[Keiji]] that this page was worth making. She has eight eyes, like a spider, and constantly references this number in her speech.
+
**Speaking of stage numbers, there are many [[video game]]s which have exactly eight stages (or have eight not counting a possible endgame segment). Notable examples are [[Super Mario Bros.]] and [[Streets of Rage 2]].
 +
*It is a very important number to [[Vriska]], and this fact is what finally convinced [[Keiji]] that this page was worth making. She has eight [[eye]]s, like a [[spider]], and constantly references this number in her speech.
*Because of its shape, it is often used as part of a "sunglasses" emoticon, <code>8)</code>. This, however, more frequently arises accidentally and annoyingly in numbered lists or parenthesized times than from any legitimate usage.
*Because of its shape, it is often used as part of a "sunglasses" emoticon, <code>8)</code>. This, however, more frequently arises accidentally and annoyingly in numbered lists or parenthesized times than from any legitimate usage.
 +
*Viewed upright, it looks like a [[snowman]].
*If turned 90 degrees, it resembles the symbol for [[infinity]], which inspires the theme of the eighth area in [[La-Mulana]].
*If turned 90 degrees, it resembles the symbol for [[infinity]], which inspires the theme of the eighth area in [[La-Mulana]].
{{Numbers}}
{{Numbers}}

Latest revision as of 17:26, 16 September 2011

Eight is the last of the single-digit numbers to be documented on this here wiki.

Occurrences

  • It is the number of bits in a byte, likely chosen because it is a power of two giving 256 possible values, a range which was neither too big nor too small for many purposes in retro computing, such as a character code, a palette index, or a stage number. The nearest alternatives are 24 = 16, which would be too small, and 216 = 65536, which would waste space.
  • It is a very important number to Vriska, and this fact is what finally convinced Keiji that this page was worth making. She has eight eyes, like a spider, and constantly references this number in her speech.
  • Because of its shape, it is often used as part of a "sunglasses" emoticon, 8). This, however, more frequently arises accidentally and annoyingly in numbered lists or parenthesized times than from any legitimate usage.
  • Viewed upright, it looks like a snowman.
  • If turned 90 degrees, it resembles the symbol for infinity, which inspires the theme of the eighth area in La-Mulana.