Downloadable content (InstanceClass, 12)

From Compile Worlds

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<[#ontology [kind class] [cats Video_game]]>
<[#ontology [kind class] [cats Video_game]]>
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'''Downloadable content''', often abbreviated to '''DLC''', is a way for game developers to put up with stupid corporate budget [[restrictions]] by cutting things out of a game and then, ''unlike'' [[Sonic 2 Beta]], put them back in again later. Or, occasionally, a way for them to actually put new stuff in that wasn't thought up before and then cut. It's basically how [[Capcom]] repels it's consumer base by including half a fighting game's content on a disc and then selling it back to you to make you pay double shelf price.
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'''Downloadable content''', often abbreviated to '''DLC''', is a way for game developers to put up with stupid corporate budget [[restrictions]] by cutting things out of a game and then, ''unlike'' [[Sonic 2 Beta]], put them back in again later. Or, occasionally, a way for them to actually put new stuff in that wasn't thought up before and then cut. It's basically how [[Capcom]] repels its consumer base by including half a fighting game's content on a disc and then selling it back to you to make you pay double shelf price.

Latest revision as of 12:31, 10 February 2013


Downloadable content, often abbreviated to DLC, is a way for game developers to put up with stupid corporate budget restrictions by cutting things out of a game and then, unlike Sonic 2 Beta, put them back in again later. Or, occasionally, a way for them to actually put new stuff in that wasn't thought up before and then cut. It's basically how Capcom repels its consumer base by including half a fighting game's content on a disc and then selling it back to you to make you pay double shelf price.