Log:Game engine ideas (Meta, no ontology)

From Compile Worlds

(Difference between revisions)
(add)
(Elemental Resistances: add)
Line 29: Line 29:
== Elemental Resistances ==
== Elemental Resistances ==
-
*A number greater than one means the material is '''weak''' to the element
+
*For a material defense against a volatile attack, damage multiplier is the appropriate cell of the table.
-
*A number between 0 and 1 means the material is '''resistant''' to the element
+
**ex: arcane attacks rock => 200% effectiveness
-
*Zero means the material is '''immune''' to the element
+
*For a volatile defense against a material attack, damage multiplier is the reciprocal of the appropriate cell of the table.
-
*A negative number means the material '''absorbs''' the element
+
**ex: bone attacks wind => 33% effectiveness
-
<!-- Incomplete table, saved only for the style. Needs columns for all 30+ now elements... :U
+
*For a material attack against the ''same'' material defense, damage multiplier is always 1.
 +
**ex: flesh attacks flesh => 100% effectiveness
 +
*For a material attack against a ''different'' material defense, damage multiplier is the bottom cell value for the defending material divided by the bottom cell value for the attacking material.
 +
**ex: bone attacks cloth => 2 ÷ ½ = 400% effectiveness
 +
*For a volatile attack against the ''same'' volatile defense, damage multiplier is always -1 (the defender absorbs the entire attack).
 +
**ex: fire attacks fire => 100% of attack power absorbed into the defender's health
 +
*For a volatile attack against a ''different'' volatile defense, damage multiplier is the rightmost cell value for the attacking material divided by the rightmost cell value for the defending material.
 +
**ex: psychic attacks searing => 2 ÷ 1½ = 133% effectiveness
 +
 
 +
Note that material defenses usually originate from a character's body/outfit, while volatile defenses usually originate from shields put up. Similarly, material attacks are usually performed with physical weapons, while volatile attacks are usually performed with magic or technology.
 +
 
<table class='wikitable' style='text-align: center;'>
<table class='wikitable' style='text-align: center;'>
-
<tr><th style='width: 20%;'>&nbsp;</th><th style='width: 8%;'>Air</th><th style='width: 8%;'>Blade</th><th style='width: 8%;'>Rock</th><th style='width: 8%;'>Water</th><th style='width: 8%;'>Life</th><th style='width: 8%;'>Fire</th><th style='width: 8%;'>Cold</th><th style='width: 8%;'>Searing</th><th style='width: 8%;'>Shield</th><th style='width: 8%;'>Arcane</th></tr>
+
<tr><th style='width: 20%;'>&nbsp;</th><th style='width: 8%;'>Flesh</th><th style='width: 8%;'>Bone</th><th style='width: 8%;'>Cloth</th><th style='width: 8%;'>Ice</th><th style='width: 8%;'>Rock</th><th style='width: 8%;'>Metal</th><th style='width: 8%;'>Wood</th><th style='width: 8%;'>Water</th><th style='width: 8%;'>Lava</th><th style='width: 8%;'>(Volatiles)</th></tr>
-
<tr><td style='text-align: left;'>Skin</td><td></td><td>1½</td><td></td><td>½</td><td>-½</td><td>½</td><td>2</td><td>4</td><td></td><td>2</td></tr>
+
<tr><td style='text-align: left;'>Electric</td><td>2</td><td>1½</td><td></td><td>0</td><td>0</td><td>4</td><td>½</td><td>3</td><td></td><td></td></tr>
-
<tr><td style='text-align: left;'>Cloth</td><td>0</td><td>2</td><td></td><td></td><td></td><td>2</td><td>½</td><td>2</td><td></td><td></td></tr>
+
<tr><td style='text-align: left;'>Fire</td><td>½</td><td>½</td><td>3</td><td>2</td><td>½</td><td>½</td><td>2</td><td>½</td><td>-½</td><td></td></tr>
-
<tr><td style='text-align: left;'>Leather</td><td></td><td></td><td></td><td>2</td><td></td><td></td><td>½</td><td></td><td></td><td></td></tr>
+
<tr><td style='text-align: left;'>Arcane</td><td>1½</td><td></td><td></td><td>½</td><td>2</td><td>½</td><td>½</td><td>2</td><td></td><td>2</td></tr>
-
<tr><td style='text-align: left;'>Metal</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr>
+
<tr><td style='text-align: left;'>Psychic</td><td>2</td><td></td><td></td><td></td><td>½</td><td></td><td></td><td></td><td></td><td>2</td></tr>
 +
<tr><td style='text-align: left;'>Wind</td><td></td><td>3</td><td>0</td><td>½</td><td>½</td><td></td><td>2</td><td></td><td></td><td></td></tr>
 +
<tr><td style='text-align: left;'>Life</td><td>-1</td><td></td><td></td><td></td><td>4</td><td></td><td></td><td></td><td></td><td>½</td></tr>
 +
<tr><td style='text-align: left;'>Searing</td><td>4</td><td></td><td></td><td>½</td><td>½</td><td>½</td><td>2</td><td>1½</td><td></td><td>1½</td></tr>
 +
<tr><td style='text-align: left;'>Ghost</td><td>0</td><td>0</td><td>2</td><td></td><td></td><td></td><td></td><td>2</td><td></td><td></td></tr>
 +
<tr><td style='text-align: left;'>Poison</td><td>2</td><td></td><td></td><td>0</td><td>0</td><td>0</td><td>1½</td><td>3</td><td>0</td><td></td></tr>
 +
<tr><td style='text-align: left;'>(Materials)</td><td></td><td>½</td><td>2</td><td></td><td>½</td><td>½</td><td></td><td>2</td><td>½</td></tr>
</table>
</table>
-
-->
+
 
== [[Arle Nadja]] ==
== [[Arle Nadja]] ==
=== Techniques ===
=== Techniques ===

Revision as of 00:34, 11 February 2012

Body descriptions

ExPar: [#img] is obsolete, use [#embed] instead

  • Notation - letters (Uppercase are prefixes, lowercase are suffixes):
    • T = top, B = bottom
    • S = skirt (loose fitting on bottom half), C = cape/cloak (loose fitting on top half)
    • L = left side only, R = right side only (mirrored on diagram due to stage left vs. character left)
    • f = front only, b = back only
    • s = open at sides; combining with f/b makes it wrap around the sides instead
    • l/r = like s, but affect left/right side only
  • Notation - numbers
    • 0 = waistband
    • 1 = chest/pelvis
    • 2 = shoulder/hip
    • 3 = biceps/thigh
    • 4 = forearm/shin
    • 5 = wrist/ankle
    • 6 = palm/sole (and equivalent areas on back)
    • 7 = fingers/toes (not shown in diagram due to lack of space)
  • Examples:
    • T0-2 = short sleeved shirt
    • T1-B1 = leotard
    • T3-6 = Hatsune Miku's sleeves
    • B1 = panties
    • S1 = miniskirt
    • S1-2 = Arle's skirt
    • S1-3 = Nanako's skirt
    • T1-S0s-S5s = Chinadress
    • C1b-S3b = Arle's YON cape

Elemental Resistances

  • For a material defense against a volatile attack, damage multiplier is the appropriate cell of the table.
    • ex: arcane attacks rock => 200% effectiveness
  • For a volatile defense against a material attack, damage multiplier is the reciprocal of the appropriate cell of the table.
    • ex: bone attacks wind => 33% effectiveness
  • For a material attack against the same material defense, damage multiplier is always 1.
    • ex: flesh attacks flesh => 100% effectiveness
  • For a material attack against a different material defense, damage multiplier is the bottom cell value for the defending material divided by the bottom cell value for the attacking material.
    • ex: bone attacks cloth => 2 ÷ ½ = 400% effectiveness
  • For a volatile attack against the same volatile defense, damage multiplier is always -1 (the defender absorbs the entire attack).
    • ex: fire attacks fire => 100% of attack power absorbed into the defender's health
  • For a volatile attack against a different volatile defense, damage multiplier is the rightmost cell value for the attacking material divided by the rightmost cell value for the defending material.
    • ex: psychic attacks searing => 2 ÷ 1½ = 133% effectiveness

Note that material defenses usually originate from a character's body/outfit, while volatile defenses usually originate from shields put up. Similarly, material attacks are usually performed with physical weapons, while volatile attacks are usually performed with magic or technology.

 FleshBoneClothIceRockMetalWoodWaterLava(Volatiles)
Electric2004½3
Fire½½32½½2½
Arcane½2½½22
Psychic2½2
Wind30½½2
Life-14½
Searing4½½½2
Ghost0022
Poison200030
(Materials)½2½½2½

Arle Nadja

Techniques

Fire
[Fire Rock] (fireball)
Ice Storm
[Water Cold Water] (ice pellets)
Thunder
[Air Searing Air Cold] (first pair gives lightning, second pair makes it a bolt from the sky)
Daiacute
[Cold Life] (cold = homing = accuracy up, life = buff self)
Brain Damudo
[Fire Searing] (fire = accuracy down, searing = debuff enemy)
Hanachikara
[Rock Life Life Water] (what a lame attack roflz)
Jugem
[Water Air Searing Fire Arcane] (water weakens enemy to lightning, then we attack with lightning, then just for good measure set them on fire; final Arcane makes it a beam attack)
Bayoen
[Cold Arcane Searing Rock Water] (epic glowing blue bolt barrage! :D)

Elemental Strengths

  • Fire, Water level 4
  • Searing, Arcane level 3
  • Air, Cold level 2
  • Life, Rock level 1
  • Blade, Shield level 0

Body

  • Cloth on T0-2, T5 and S1-2.
  • Leather on B5-7.
  • Metal on LT2 and LT1f.