Log:Game engine ideas (Meta, no ontology)
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**C1b-S3b = [http://www.hardcoregaming101.net/puyo/arlenadja.jpg Arle's YON cape] | **C1b-S3b = [http://www.hardcoregaming101.net/puyo/arlenadja.jpg Arle's YON cape] | ||
+ | == Elemental Resistances == | ||
+ | *A number greater than one means the material is '''weak''' to the element | ||
+ | *A number between 0 and 1 means the material is '''resistant''' to the element | ||
+ | *Zero means the material is '''immune''' to the element | ||
+ | *A negative number means the material '''absorbs''' the element | ||
+ | <!-- Incomplete table, saved only for the style. Needs columns for all 30+ now elements... :U | ||
+ | <table class='wikitable' style='text-align: center;'> | ||
+ | <tr><th style='width: 20%;'> </th><th style='width: 8%;'>Air</th><th style='width: 8%;'>Blade</th><th style='width: 8%;'>Rock</th><th style='width: 8%;'>Water</th><th style='width: 8%;'>Life</th><th style='width: 8%;'>Fire</th><th style='width: 8%;'>Cold</th><th style='width: 8%;'>Searing</th><th style='width: 8%;'>Shield</th><th style='width: 8%;'>Arcane</th></tr> | ||
+ | <tr><td style='text-align: left;'>Skin</td><td></td><td>1½</td><td></td><td>½</td><td>-½</td><td>½</td><td>2</td><td>4</td><td></td><td>2</td></tr> | ||
+ | <tr><td style='text-align: left;'>Cloth</td><td>0</td><td>2</td><td></td><td></td><td></td><td>2</td><td>½</td><td>2</td><td></td><td></td></tr> | ||
+ | <tr><td style='text-align: left;'>Leather</td><td></td><td></td><td></td><td>2</td><td></td><td></td><td>½</td><td></td><td></td><td></td></tr> | ||
+ | <tr><td style='text-align: left;'>Metal</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr> | ||
+ | </table> | ||
+ | --> | ||
== [[Arle Nadja]] == | == [[Arle Nadja]] == | ||
=== Techniques === | === Techniques === |
Revision as of 00:58, 10 February 2012
Body descriptions
ExPar: [#img] is obsolete, use [#embed] instead
- Notation - letters (Uppercase are prefixes, lowercase are suffixes):
- T = top, B = bottom
- S = skirt (loose fitting on bottom half), C = cape/cloak (loose fitting on top half)
- L = left side only, R = right side only (mirrored on diagram due to stage left vs. character left)
- f = front only, b = back only
- s = open at sides; combining with f/b makes it wrap around the sides instead
- l/r = like s, but affect left/right side only
- Notation - numbers
- 0 = waistband
- 1 = chest/pelvis
- 2 = shoulder/hip
- 3 = biceps/thigh
- 4 = forearm/shin
- 5 = wrist/ankle
- 6 = palm/sole (and equivalent areas on back)
- 7 = fingers/toes (not shown in diagram due to lack of space)
- Examples:
- T0-2 = short sleeved shirt
- T1-B1 = leotard
- T3-6 = Hatsune Miku's sleeves
- B1 = panties
- S1 = miniskirt
- S1-2 = Arle's skirt
- S1-3 = Nanako's skirt
- T1-S0s-S5s = Chinadress
- C1b-S3b = Arle's YON cape
Elemental Resistances
- A number greater than one means the material is weak to the element
- A number between 0 and 1 means the material is resistant to the element
- Zero means the material is immune to the element
- A negative number means the material absorbs the element
Arle Nadja
Techniques
- Fire
- [Fire Rock] (fireball)
- Ice Storm
- [Water Cold Water] (ice pellets)
- Thunder
- [Air Searing Air Cold] (first pair gives lightning, second pair makes it a bolt from the sky)
- Daiacute
- [Cold Life] (cold = homing = accuracy up, life = buff self)
- Brain Damudo
- [Fire Searing] (fire = accuracy down, searing = debuff enemy)
- Hanachikara
- [Rock Life Life Water] (what a lame attack roflz)
- Jugem
- [Water Air Searing Fire Arcane] (water weakens enemy to lightning, then we attack with lightning, then just for good measure set them on fire; final Arcane makes it a beam attack)
- Bayoen
- [Cold Arcane Searing Rock Water] (epic glowing blue bolt barrage! :D)
Elemental Strengths
- Fire, Water level 4
- Searing, Arcane level 3
- Air, Cold level 2
- Life, Rock level 1
- Blade, Shield level 0
Body
- Cloth on T0-2, T5 and S1-2.
- Leather on B5-7.
- Metal on LT2 and LT1f.