Log:Game engine ideas (Meta, no ontology)

From Compile Worlds

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**C1b-S3b = [http://www.hardcoregaming101.net/puyo/arlenadja.jpg Arle's YON cape]
**C1b-S3b = [http://www.hardcoregaming101.net/puyo/arlenadja.jpg Arle's YON cape]
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== Elemental Resistances ==
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*A number greater than one means the material is '''weak''' to the element
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*A number between 0 and 1 means the material is '''resistant''' to the element
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*Zero means the material is '''immune''' to the element
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*A negative number means the material '''absorbs''' the element
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<!-- Incomplete table, saved only for the style. Needs columns for all 30+ now elements... :U
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<table class='wikitable' style='text-align: center;'>
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<tr><th style='width: 20%;'>&nbsp;</th><th style='width: 8%;'>Air</th><th style='width: 8%;'>Blade</th><th style='width: 8%;'>Rock</th><th style='width: 8%;'>Water</th><th style='width: 8%;'>Life</th><th style='width: 8%;'>Fire</th><th style='width: 8%;'>Cold</th><th style='width: 8%;'>Searing</th><th style='width: 8%;'>Shield</th><th style='width: 8%;'>Arcane</th></tr>
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<tr><td style='text-align: left;'>Skin</td><td></td><td>1½</td><td></td><td>½</td><td>-½</td><td>½</td><td>2</td><td>4</td><td></td><td>2</td></tr>
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<tr><td style='text-align: left;'>Cloth</td><td>0</td><td>2</td><td></td><td></td><td></td><td>2</td><td>½</td><td>2</td><td></td><td></td></tr>
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<tr><td style='text-align: left;'>Leather</td><td></td><td></td><td></td><td>2</td><td></td><td></td><td>½</td><td></td><td></td><td></td></tr>
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<tr><td style='text-align: left;'>Metal</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr>
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</table>
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-->
== [[Arle Nadja]] ==
== [[Arle Nadja]] ==
=== Techniques ===
=== Techniques ===

Revision as of 00:58, 10 February 2012

Body descriptions

ExPar: [#img] is obsolete, use [#embed] instead

  • Notation - letters (Uppercase are prefixes, lowercase are suffixes):
    • T = top, B = bottom
    • S = skirt (loose fitting on bottom half), C = cape/cloak (loose fitting on top half)
    • L = left side only, R = right side only (mirrored on diagram due to stage left vs. character left)
    • f = front only, b = back only
    • s = open at sides; combining with f/b makes it wrap around the sides instead
    • l/r = like s, but affect left/right side only
  • Notation - numbers
    • 0 = waistband
    • 1 = chest/pelvis
    • 2 = shoulder/hip
    • 3 = biceps/thigh
    • 4 = forearm/shin
    • 5 = wrist/ankle
    • 6 = palm/sole (and equivalent areas on back)
    • 7 = fingers/toes (not shown in diagram due to lack of space)
  • Examples:
    • T0-2 = short sleeved shirt
    • T1-B1 = leotard
    • T3-6 = Hatsune Miku's sleeves
    • B1 = panties
    • S1 = miniskirt
    • S1-2 = Arle's skirt
    • S1-3 = Nanako's skirt
    • T1-S0s-S5s = Chinadress
    • C1b-S3b = Arle's YON cape

Elemental Resistances

  • A number greater than one means the material is weak to the element
  • A number between 0 and 1 means the material is resistant to the element
  • Zero means the material is immune to the element
  • A negative number means the material absorbs the element

Arle Nadja

Techniques

Fire
[Fire Rock] (fireball)
Ice Storm
[Water Cold Water] (ice pellets)
Thunder
[Air Searing Air Cold] (first pair gives lightning, second pair makes it a bolt from the sky)
Daiacute
[Cold Life] (cold = homing = accuracy up, life = buff self)
Brain Damudo
[Fire Searing] (fire = accuracy down, searing = debuff enemy)
Hanachikara
[Rock Life Life Water] (what a lame attack roflz)
Jugem
[Water Air Searing Fire Arcane] (water weakens enemy to lightning, then we attack with lightning, then just for good measure set them on fire; final Arcane makes it a beam attack)
Bayoen
[Cold Arcane Searing Rock Water] (epic glowing blue bolt barrage! :D)

Elemental Strengths

  • Fire, Water level 4
  • Searing, Arcane level 3
  • Air, Cold level 2
  • Life, Rock level 1
  • Blade, Shield level 0

Body

  • Cloth on T0-2, T5 and S1-2.
  • Leather on B5-7.
  • Metal on LT2 and LT1f.