Log:Game engine ideas (Meta, no ontology)

From Compile Worlds

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*Life, Rock level 1
*Life, Rock level 1
*Blade, Shield level 0
*Blade, Shield level 0
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=== Body ===
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*Cloth on T0-2, T5, S1-2, B5-6.
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*Armor on LT2 and LT1.

Revision as of 23:28, 9 February 2012

Arle Nadja

Techniques

Fire
[Fire Rock] (fireball)
Ice Storm
[Water Cold Water] (ice pellets)
Thunder
[Air Searing Air Cold] (first pair gives lightning, second pair makes it a bolt from the sky)
Daiacute
[Cold Life] (cold = homing = accuracy up, life = buff self)
Brain Damudo
[Fire Searing] (fire = accuracy down, searing = debuff enemy)
Hanachikara
[Rock Life Life Water] (what a lame attack roflz)
Jugem
[Water Air Searing Fire Arcane] (water weakens enemy to lightning, then we attack with lightning, then just for good measure set them on fire; final Arcane makes it a beam attack)
Bayoen
[Cold Arcane Searing Rock Water] (epic glowing blue bolt barrage! :D)

Elemental Strengths

  • Fire, Water level 4
  • Searing, Arcane level 3
  • Air, Cold level 2
  • Life, Rock level 1
  • Blade, Shield level 0

Body

  • Cloth on T0-2, T5, S1-2, B5-6.
  • Armor on LT2 and LT1.