Log:Game engine ideas (Meta, no ontology)
From Compile Worlds
(Difference between revisions)
m (moved Log:Game element system ideas to Log:Game engine ideas) |
(add) |
||
Line 16: | Line 16: | ||
*Life, Rock level 1 | *Life, Rock level 1 | ||
*Blade, Shield level 0 | *Blade, Shield level 0 | ||
+ | |||
+ | === Body === | ||
+ | *Cloth on T0-2, T5, S1-2, B5-6. | ||
+ | *Armor on LT2 and LT1. |
Revision as of 23:28, 9 February 2012
Arle Nadja
Techniques
- Fire
- [Fire Rock] (fireball)
- Ice Storm
- [Water Cold Water] (ice pellets)
- Thunder
- [Air Searing Air Cold] (first pair gives lightning, second pair makes it a bolt from the sky)
- Daiacute
- [Cold Life] (cold = homing = accuracy up, life = buff self)
- Brain Damudo
- [Fire Searing] (fire = accuracy down, searing = debuff enemy)
- Hanachikara
- [Rock Life Life Water] (what a lame attack roflz)
- Jugem
- [Water Air Searing Fire Arcane] (water weakens enemy to lightning, then we attack with lightning, then just for good measure set them on fire; final Arcane makes it a beam attack)
- Bayoen
- [Cold Arcane Searing Rock Water] (epic glowing blue bolt barrage! :D)
Elemental Strengths
- Fire, Water level 4
- Searing, Arcane level 3
- Air, Cold level 2
- Life, Rock level 1
- Blade, Shield level 0
Body
- Cloth on T0-2, T5, S1-2, B5-6.
- Armor on LT2 and LT1.