Number:8 (Meta, no ontology)
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== Occurrences == | == Occurrences == | ||
- | *It is the number of [[bit]]s in a [[byte]], likely chosen because it is a power of [[two]] giving [[256]] possible values, a range which was neither too big nor too small for many purposes in retro computing, such as a [[character code]], a [[palette]] index, or a [[ | + | *It is the number of [[bit]]s in a [[byte]], likely chosen because it is a power of [[two]] giving [[256]] possible values, a range which was neither too big nor too small for many purposes in retro computing, such as a [[character code]], a [[palette]] index, or a [[stage]] number. The nearest alternatives are 2<sup>4</sup> = 16, which would be too small, and 2<sup>16</sup> = 65536, which would waste space. |
- | *It is a very important number to [[Vriska]], and this fact is what finally convinced [[Keiji]] that this page was worth making. She has eight | + | **Speaking of stage numbers, there are many [[video game]]s which have exactly eight stages (or have eight not counting a possible endgame segment). Notable examples are [[Super Mario Bros.]] and [[Streets of Rage 2]]. |
+ | *It is a very important number to [[Vriska]], and this fact is what finally convinced [[Keiji]] that this page was worth making. She has eight [[eye]]s, like a [[spider]], and constantly references this number in her speech. | ||
*Because of its shape, it is often used as part of a "sunglasses" emoticon, <code>8)</code>. This, however, more frequently arises accidentally and annoyingly in numbered lists or parenthesized times than from any legitimate usage. | *Because of its shape, it is often used as part of a "sunglasses" emoticon, <code>8)</code>. This, however, more frequently arises accidentally and annoyingly in numbered lists or parenthesized times than from any legitimate usage. | ||
+ | *Viewed upright, it looks like a [[snowman]]. | ||
*If turned 90 degrees, it resembles the symbol for [[infinity]], which inspires the theme of the eighth area in [[La-Mulana]]. | *If turned 90 degrees, it resembles the symbol for [[infinity]], which inspires the theme of the eighth area in [[La-Mulana]]. | ||
{{Numbers}} | {{Numbers}} |
Latest revision as of 17:26, 16 September 2011
Eight is the last of the single-digit numbers to be documented on this here wiki.
Occurrences
- It is the number of bits in a byte, likely chosen because it is a power of two giving 256 possible values, a range which was neither too big nor too small for many purposes in retro computing, such as a character code, a palette index, or a stage number. The nearest alternatives are 24 = 16, which would be too small, and 216 = 65536, which would waste space.
- Speaking of stage numbers, there are many video games which have exactly eight stages (or have eight not counting a possible endgame segment). Notable examples are Super Mario Bros. and Streets of Rage 2.
- It is a very important number to Vriska, and this fact is what finally convinced Keiji that this page was worth making. She has eight eyes, like a spider, and constantly references this number in her speech.
- Because of its shape, it is often used as part of a "sunglasses" emoticon,
8)
. This, however, more frequently arises accidentally and annoyingly in numbered lists or parenthesized times than from any legitimate usage. - Viewed upright, it looks like a snowman.
- If turned 90 degrees, it resembles the symbol for infinity, which inspires the theme of the eighth area in La-Mulana.