User:Keiji/Puyo Puyo Mode Ideas (Meta, no ontology)

From Compile Worlds

(Difference between revisions)
m (Presets)
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:Instead of each player drawing an identical queue of puyo, they take them from a shared queue, the intention being that players able to pay attention to it would compete over which puyo they wanted to take. There is a reserve slot so that the player does not immediately gain control of the puyo group they take from the common queue.
:Instead of each player drawing an identical queue of puyo, they take them from a shared queue, the intention being that players able to pay attention to it would compete over which puyo they wanted to take. There is a reserve slot so that the player does not immediately gain control of the puyo group they take from the common queue.
:*Enabled in Mania Mode.
:*Enabled in Mania Mode.
 +
 +
;[NQ] Queue Size
 +
:The number of puyo visible in the queue.
 +
:*1 in Original Mode. 2 in almost everything else. 4 in 20th's Next Four Puyo.
;[OM] Offset Mode
;[OM] Offset Mode
Line 57: Line 61:
;[DR] Double Rotate
;[DR] Double Rotate
:Whether the player is allowed to flip the Puyo pair 180 degrees if it's wedged between two columns. Disabled in Original mode.
:Whether the player is allowed to flip the Puyo pair 180 degrees if it's wedged between two columns. Disabled in Original mode.
 +
 +
;[HD] Hard Drop
 +
:Whether the player can press <up> to drop the puyo group instantly.
 +
 +
;[ACT] Active
 +
:Whether the player can control Puyo while others are being cleared in chains.
 +
 +
;Dropsets
 +
:All "pair" in classic modes. Various cyclic styles available in Fever modes. 2x2 group in Quartet mode.
 +
 +
;Board Size
 +
:Usually 6x12. YON offers three more sizes (TODO find out which ones). Henshin offers 3x6 and 10x20.
 +
 +
;Hex Grid
 +
:Not seen in any modes so far.
 +
 +
;Accretion
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:Causes trash to appear from the bottom of the board, in whole rows only, instead of from the top.
== Presets ==
== Presets ==

Revision as of 15:13, 17 July 2011

Fundamental rules

Inherently shared

[CQ] Common Queue
Instead of each player drawing an identical queue of puyo, they take them from a shared queue, the intention being that players able to pay attention to it would compete over which puyo they wanted to take. There is a reserve slot so that the player does not immediately gain control of the puyo group they take from the common queue.
  • Enabled in Mania Mode.
[NQ] Queue Size
The number of puyo visible in the queue.
  • 1 in Original Mode. 2 in almost everything else. 4 in 20th's Next Four Puyo.
[OM] Offset Mode
[0] You can't offset, trash in your rack stays there til it falls. Used in Original and Excavation modes.
[2] You can offset, this is the "normal" setting. Used in TSU and many other modes.
[3] Offsetting trash gains Sun puyo in an unknown pattern. Clearing Sun puyo sends extra trash to the opponent. Used by SUN.
[4] Offsetting trash gains special points. Use them to trigger special actions. Used by YON.
[5] Offsetting trash gains Fever points. Use them to enter Fever mode. Used by Fever Mode.
[7] Offsetting trash gains Henshin points. Use them to enter Henshin mode. Used by Henshin Mode.

Possible to change per player

[CB] Combos
Whether a player scores higher and generates more trash when they make chains in consecutive turns.
  • Enabled in Mania Mode. DekaPuyoRush and PairPuyo each have something similar.
[TCM] Trash Clear Mode
[0] Nuisance puyo don't do anything when cleared.
[1] Nuisance puyo contribute to the score gained (and therefore nuisance sent) from being cleared. Used by Point Puyo Mode.
[3] Nuisance puyo earn Sun puyo when cleared. Used by SUN mode.
[5] Nuisance puyo earn Fever points when cleared. Used by 15th's implementation of Fever Mode.
[7] Nuisance puyo earn Henshin points when cleared. Used by Henshin Mode.
[ACM] All Clear Mode
[0] Nothing happens when you clear the board.
[2] 30 nuisance puyo are added to your next chain's yield after clearing the board. Used by TSU and probably SUN and YON too.
[5] A prebuilt chain appears when you clear the board. Used by Fever, Henshin and probably a number of other new modes.
[NC] Number of Colors
The number of colors available to a player.
  • The official games set this to 3 on Easy, 4 on Normal, 5 on Hard.
[NPG] Puyo Group Size
The number of puyo needed in a group for it to pop.
  • Usually 4. Most games with TSU mode allow this to be changed between 2 and 6.
[SH] Start Horizontal
Whether puyo pairs (not larger drops) start horizontal in columns 3 and 4, instead of vertical in column 3.
  • More a preference than a rule. Enabled by default in PPM.
[TDM] Trash Drop Mode
[0] Trash is available to drop as soon as it's sent. Not used by anything AIUI.
[1] Trash is available to drop only when the sender's chain is finished. Used by pretty much everything.
[2] Trash is available to drop only when the sender's combo is finished. Used by Mania.
[TWM] Trash Wait Mode
[0] Trash drops after each chain is made (or if no chain is made by a drop), but is held back by Sun Puyo if applicable. Used by all classic modes and maybe some new modes.
[1] Trash drops only after the recipient's combo is finished. Used by most/all new modes including Fever, Henshin and Pair Puyo. Also used by Mania.
[NTMD] Max Trash Drop
The maximum amount of trash allowed to drop in one go.
  • Set to 30 in all official games. Set to infinity in Mania. I think there's a mode in PPC that sets it to 6.
[DR] Double Rotate
Whether the player is allowed to flip the Puyo pair 180 degrees if it's wedged between two columns. Disabled in Original mode.
[HD] Hard Drop
Whether the player can press <up> to drop the puyo group instantly.
[ACT] Active
Whether the player can control Puyo while others are being cleared in chains.
Dropsets
All "pair" in classic modes. Various cyclic styles available in Fever modes. 2x2 group in Quartet mode.
Board Size
Usually 6x12. YON offers three more sizes (TODO find out which ones). Henshin offers 3x6 and 10x20.
Hex Grid
Not seen in any modes so far.
Accretion
Causes trash to appear from the bottom of the board, in whole rows only, instead of from the top.

Presets

Original
CQ=0, OM=0, CB=0, TCM=0, ACM=0, NC=3-5, NPG=4, SH=0, TDM=1, TWM=0, NTMD=30, DR=0
TSU
CQ=0, OM=2, CB=0, TCM=0, ACM=2, NC=3-5, NPG=4, SH=0, TDM=1, TWM=0, NTMD=30, DR=1
SUN
CQ=0, OM=3, CB=0, TCM=3, ACM=?, NC=3-5, NPG=4, SH=0, TDM=1, TWM=0, NTMD=30, DR=1
YON
CQ=0, OM=4, CB=0, TCM=0, ACM=?, NC=3-5, NPG=4, SH=0, TDM=1, TWM=0, NTMD=30, DR=1
Fever
CQ=0, OM=5, CB=0, TCM=5, ACM=5, NC=3-5, NPG=4, SH=0, TDM=1, TWM=1, NTMD=30, DR=1
Henshin
CQ=0, OM=7, CB=0, TCM=7, ACM=5, NC=3-5, NPG=4, SH=0, TDM=1, TWM=1, NTMD=30, DR=1
Mission

From 15th Anniversary

Big Puyo
Bomber
Endless Fever
Excavation
Spinner
Ice Blocks
Searchlight
Water

From 20th Anniversary

Deka Puyo Rush
Chibi Puyo Fever
Mini Puyo Excavation
Gust
Slot
4 Next Puyo
Block
Active
Cross Spinner
Quartet