User:Keiji/Puyo Puyo Mode Ideas (Meta, no ontology)

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:CQ=0, OM=5, CB=0, TCM=5, ACM=5, NC=3-5, NPG=4, SH=0, TDM=1, TWM=1, NTMD=30, DR=1
:CQ=0, OM=5, CB=0, TCM=5, ACM=5, NC=3-5, NPG=4, SH=0, TDM=1, TWM=1, NTMD=30, DR=1
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;Henshin
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:CQ=0, OM=7, CB=0, TCM=7, ACM=5, NC=3-5, NPG=4, SH=0, TDM=1, TWM=1, NTMD=30, DR=1
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;Mission

Revision as of 15:00, 17 July 2011

Fundamental rules

Inherently shared

[CQ] Common Queue
Instead of each player drawing an identical queue of puyo, they take them from a shared queue, the intention being that players able to pay attention to it would compete over which puyo they wanted to take. There is a reserve slot so that the player does not immediately gain control of the puyo group they take from the common queue.
  • Enabled in Mania Mode.
[OM] Offset Mode
[0] You can't offset, trash in your rack stays there til it falls. Used in Original and Excavation modes.
[2] You can offset, this is the "normal" setting. Used in TSU and many other modes.
[3] Offsetting trash gains Sun puyo in an unknown pattern. Clearing Sun puyo sends extra trash to the opponent. Used by SUN.
[4] Offsetting trash gains special points. Use them to trigger special actions. Used by YON.
[5] Offsetting trash gains Fever points. Use them to enter Fever mode. Used by Fever Mode.
[7] Offsetting trash gains Henshin points. Use them to enter Henshin mode. Used by Henshin Mode.

Possible to change per player

[CB] Combos
Whether a player scores higher and generates more trash when they make chains in consecutive turns.
  • Enabled in Mania Mode. DekaPuyoRush and PairPuyo each have something similar.
[TCM] Trash Clear Mode
[0] Nuisance puyo don't do anything when cleared.
[1] Nuisance puyo contribute to the score gained (and therefore nuisance sent) from being cleared. Used by Point Puyo Mode.
[3] Nuisance puyo earn Sun puyo when cleared. Used by SUN mode.
[5] Nuisance puyo earn Fever points when cleared. Used by 15th's implementation of Fever Mode.
[7] Nuisance puyo earn Henshin points when cleared. Used by Henshin Mode.
[ACM] All Clear Mode
[0] Nothing happens when you clear the board.
[2] 30 nuisance puyo are added to your next chain's yield after clearing the board. Used by TSU and probably SUN and YON too.
[5] A prebuilt chain appears when you clear the board. Used by Fever, Henshin and probably a number of other new modes.
[NC] Number of Colors
The number of colors available to a player.
  • The official games set this to 3 on Easy, 4 on Normal, 5 on Hard.
[NPG] Puyo Group Size
The number of puyo needed in a group for it to pop.
  • Usually 4. Most games with TSU mode allow this to be changed between 2 and 6.
[SH] Start Horizontal
Whether puyo pairs (not larger drops) start horizontal in columns 3 and 4, instead of vertical in column 3.
  • More a preference than a rule. Enabled by default in PPM.
[TDM] Trash Drop Mode
[0] Trash is available to drop as soon as it's sent. Not used by anything AIUI.
[1] Trash is available to drop only when the sender's chain is finished. Used by pretty much everything.
[2] Trash is available to drop only when the sender's combo is finished. Used by Mania.
[TWM] Trash Wait Mode
[0] Trash drops after each chain is made (or if no chain is made by a drop), but is held back by Sun Puyo if applicable. Used by all classic modes and maybe some new modes.
[1] Trash drops only after the recipient's combo is finished. Used by most/all new modes including Fever, Henshin and Pair Puyo. Also used by Mania.
[NTMD] Max Trash Drop
The maximum amount of trash allowed to drop in one go.
  • Set to 30 in all official games. Set to infinity in Mania. I think there's a mode in PPC that sets it to 6.
[DR] Double Rotate
Whether the player is allowed to flip the Puyo pair 180 degrees if it's wedged between two columns. Disabled in Original mode.

Presets

Original
CQ=0, OM=0, CB=0, TCM=0, ACM=0, NC=3-5, NPG=4, SH=0, TDM=1, TWM=0, NTMD=30, DR=0
TSU
CQ=0, OM=2, CB=0, TCM=0, ACM=2, NC=3-5, NPG=4, SH=0, TDM=1, TWM=0, NTMD=30, DR=1
SUN
CQ=0, OM=3, CB=0, TCM=3, ACM=?, NC=3-5, NPG=4, SH=0, TDM=1, TWM=0, NTMD=30, DR=1
YON
CQ=0, OM=4, CB=0, TCM=0, ACM=?, NC=3-5, NPG=4, SH=0, TDM=1, TWM=0, NTMD=30, DR=1
Fever
CQ=0, OM=5, CB=0, TCM=5, ACM=5, NC=3-5, NPG=4, SH=0, TDM=1, TWM=1, NTMD=30, DR=1
Henshin
CQ=0, OM=7, CB=0, TCM=7, ACM=5, NC=3-5, NPG=4, SH=0, TDM=1, TWM=1, NTMD=30, DR=1
Mission

From 15th Anniversary

Big Puyo
Bomber
Endless Fever
Excavation
Spinner
Ice Blocks
Searchlight
Water

From 20th Anniversary

Deka Puyo Rush
Chibi Puyo Fever
Mini Puyo Excavation
Gust
Slot
4 Next Puyo
Block
Active
Cross Spinner
Quartet