User:Keiji/Puyo Puyo Mode Ideas (Meta, no ontology)
From Compile Worlds
Fundamental rules
- [CQ] Common Queue
- Instead of each player drawing an identical queue of puyo, they take them from a shared queue, the intention being that players able to pay attention to it would compete over which puyo they wanted to take. There is a reserve slot so that the player does not immediately gain control of the puyo group they take from the common queue.
- Enabled in Mania Mode.
- [OM] Offset Mode
- [0] You can't offset, trash in your rack stays there til it falls. Used in Original and Excavation modes.
- [2] You can offset, this is the "normal" setting. Used in TSU and many other modes.
- [3] Offsetting trash gains Sun puyo in an unknown pattern. Clearing Sun puyo sends extra trash to the opponent. Used by SUN.
- [4] Offsetting trash gains special points. Use them to trigger special actions. Used by YON.
- [5] Offsetting trash gains Fever points. Use them to enter Fever mode. Used by Fever Mode.
- [7] Offsetting trash gains Henshin points. Use them to enter Henshin mode. Used by Henshin Mode.
Possible to change per player
- [CB] Combos
- Whether a player scores higher and generates more trash when they make chains in consecutive turns.
- Enabled in Mania Mode. DekaPuyoRush and PairPuyo each have something similar.
- [TCM] Trash Clear Mode
- [0] Nuisance puyo don't do anything when cleared.
- [1] Nuisance puyo contribute to the score gained (and therefore nuisance sent) from being cleared. Used by Point Puyo Mode.
- [3] Nuisance puyo earn Sun puyo when cleared. Used by SUN mode.
- [5] Nuisance puyo earn Fever points when cleared. Used by 15th's implementation of Fever Mode.
- [7] Nuisance puyo earn Henshin points when cleared. Used by Henshin Mode.
- [ACM] All Clear Mode
- [0] Nothing happens when you clear the board.
- [2] 30 nuisance puyo are added to your next chain's yield after clearing the board. Used by TSU and probably SUN and YON too.
- [5] A prebuilt chain appears when you clear the board. Used by Fever, Henshin and probably a number of other new modes.
- [NC] Number of Colors
- The number of colors available to a player.
- The official games set this to 3 on Easy, 4 on Normal, 5 on Hard.
- [NPG] Puyo Group Size
- The number of puyo needed in a group for it to pop.
- Usually 4. Most games with TSU mode allow this to be changed between 2 and 6.
- [SH] Start Horizontal
- Whether puyo pairs (not larger drops) start horizontal in columns 3 and 4, instead of vertical in column 3.
- More a preference than a rule. Enabled by default in PPM.
- [TDM] Trash Drop Mode
- [0] Trash is available to drop as soon as it's sent. Not used by anything AIUI.
- [1] Trash is available to drop only when the sender's chain is finished. Used by pretty much everything.
- [2] Trash is available to drop only when the sender's combo is finished. Used by Mania.
- [TWM] Trash Wait Mode
- [0] Trash drops after each chain is made (or if no chain is made by a drop), but is held back by Sun Puyo if applicable. Used by all classic modes and maybe some new modes.
- [1] Trash drops only after the recipient's combo is finished. Used by most/all new modes including Fever, Henshin and Pair Puyo. Also used by Mania.
- [NTMD] Max Trash Drop
- The maximum amount of trash allowed to drop in one go.
- Set to 30 in all official games. Set to infinity in Mania. I think there's a mode in PPC that sets it to 6.
- [DR] Double Rotate
- Whether the player is allowed to flip the Puyo pair 180 degrees if it's wedged between two columns. Disabled in Original mode.
Presets
- Original
- TSU
- SUN
- YON
- Fever
- Mission
From 15th Anniversary
- Big Puyo
- Bomber
- Endless Fever
- Excavation
- Spinner
- Ice Blocks
- Searchlight
- Water
From 20th Anniversary
- Deka Puyo Rush
- Chibi Puyo Fever
- Mini Puyo Excavation
- Gust
- Slot
- 4 Next Puyo
- Block
- Active
- Cross Spinner
- Quartet