Log:BMD AHK (Meta, no ontology)
From Compile Worlds
(Difference between revisions)
m (Apparently #UseHook doesn't stop the stupid maxhotkeysperinterval interruption) |
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Line 13: | Line 13: | ||
Exit | Exit | ||
- | + | *f::z | |
- | + | *s::c | |
KeyInit(button) | KeyInit(button) | ||
Line 81: | Line 81: | ||
- | + | *a:: | |
Dash := 1 | Dash := 1 | ||
ForceUp("x") | ForceUp("x") | ||
Line 87: | Line 87: | ||
Exit | Exit | ||
- | + | *a Up:: | |
Dash := 0 | Dash := 0 | ||
ForceOff("x") | ForceOff("x") | ||
Line 93: | Line 93: | ||
Exit | Exit | ||
- | + | *Right:: | |
If (KeyState("Right")) | If (KeyState("Right")) | ||
Exit | Exit | ||
Line 111: | Line 111: | ||
Exit | Exit | ||
- | + | *Right Up:: | |
If (!KeyState("Right")) | If (!KeyState("Right")) | ||
Exit | Exit | ||
Line 117: | Line 117: | ||
Exit | Exit | ||
- | + | *Left:: | |
If (KeyState("Left")) | If (KeyState("Left")) | ||
Exit | Exit | ||
Line 135: | Line 135: | ||
Exit | Exit | ||
- | + | *Left Up:: | |
If (!KeyState("Left")) | If (!KeyState("Left")) | ||
Exit | Exit | ||
Line 141: | Line 141: | ||
Exit | Exit | ||
- | + | *d:: | |
If (KeyState("x")) | If (KeyState("x")) | ||
Exit | Exit | ||
Line 147: | Line 147: | ||
Exit | Exit | ||
- | + | *d Up:: | |
If (!KeyState("x")) | If (!KeyState("x")) | ||
Exit | Exit | ||
Line 157: | Line 157: | ||
Exit | Exit | ||
- | + | *Up:: | |
If (KeyState("Up")) | If (KeyState("Up")) | ||
Exit | Exit | ||
Line 163: | Line 163: | ||
Exit | Exit | ||
- | + | *Up Up:: | |
If (!KeyState("Up")) | If (!KeyState("Up")) | ||
Exit | Exit |
Revision as of 17:32, 13 May 2011
Use this script to play Bunny Must Die. It helps. A LOT.
Unfortunately not as much as it could, since for whatever stupid fucking reason you can't block the up key.
#UseHook KeyInit("Left") KeyInit("Right") KeyInit("Up") KeyInit("x") RunWait "H:\hayate\archive\bin\win32\bmd\bmd.exe", H:\hayate\archive\bin\win32\bmd ExitApp Exit *f::z *s::c KeyInit(button) { global vKey%button% = Up vForce%button% = } KeyDown(button) { global vKey%button% = Down If (vForce%button% = "") { Send, {%button% Down} } } KeyUp(button) { global vKey%button% = Up If (vForce%button% = "") { Send, {%button% Up} } } KeyState(button) { global return (vKey%button% = "Down") } ForceDown(button) { global If (vForce%button% = "Up") || ((vForce%button% = "") && (vKey%button% = "Up")) { Send, {%button% Down} } vForce%button% = Down } ForceUp(button) { global If (vForce%button% = "Down") || ((vForce%button% = "") && (vKey%button% = "Down")) { Send, {%button% Up} } vForce%button% = Up } ForceOff(button) { global If (vForce%button% != "") && (vForce%button% != vKey%button%) { t := vKey%button% Send, {%button% %t%} } vForce%button% = } *a:: Dash := 1 ForceUp("x") ForceUp("Up") Exit *a Up:: Dash := 0 ForceOff("x") ForceOff("Up") Exit *Right:: If (KeyState("Right")) Exit KeyDown("Right") If (Dash >= 1) { ForceDown("Right") Sleep, 20 ForceUp("Right") Sleep, 20 ForceDown("Right") Sleep, 20 ForceOff("Right") ForceOff("x") ForceOff("Up") } Exit *Right Up:: If (!KeyState("Right")) Exit KeyUp("Right") Exit *Left:: If (KeyState("Left")) Exit KeyDown("Left") If (Dash >= 1) { ForceDown("Left") Sleep, 20 ForceUp("Left") Sleep, 20 ForceDown("Left") Sleep, 20 ForceOff("Left") ForceOff("x") ForceOff("Up") } Exit *Left Up:: If (!KeyState("Left")) Exit KeyUp("Left") Exit *d:: If (KeyState("x")) Exit KeyDown("x") Exit *d Up:: If (!KeyState("x")) Exit KeyUp("x") If (Dash >= 1) { ForceUp("x") ForceUp("Up") } Exit *Up:: If (KeyState("Up")) Exit KeyDown("Up") Exit *Up Up:: If (!KeyState("Up")) Exit KeyUp("Up") Exit