Log:BMD AHK (Meta, no ontology)

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(Created page with "Use this script to play Bunny Must Die. It helps. A LOT. Unfortunately not as much as it could, since for whatever stupid fucking reason you can't block the up key. <pre> #U...")
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Unfortunately not as much as it could, since for whatever stupid fucking reason you can't block the up key.
Unfortunately not as much as it could, since for whatever stupid fucking reason you can't block the up key.
<pre>
<pre>
 +
#MaxHotkeysPerInterval 20000
#UseHook
#UseHook

Latest revision as of 10:26, 15 May 2011

Use this script to play Bunny Must Die. It helps. A LOT.

Unfortunately not as much as it could, since for whatever stupid fucking reason you can't block the up key.

#MaxHotkeysPerInterval 20000
#UseHook

KeyInit("Left")
KeyInit("Right")
KeyInit("Up")
KeyInit("x")
RunWait "H:\hayate\archive\bin\win32\bmd\bmd.exe", H:\hayate\archive\bin\win32\bmd
ExitApp
Exit

*f::z
*s::c

KeyInit(button)
{
	global
	vKey%button% = Up
	vForce%button% =
}

KeyDown(button)
{
	global
	vKey%button% = Down
	If (vForce%button% = "")
	{
		Send, {%button% Down}
	}
}

KeyUp(button)
{
	global
	vKey%button% = Up
	If (vForce%button% = "")
	{
		Send, {%button% Up}
	}
}

KeyState(button)
{
	global
	return (vKey%button% = "Down")
}

ForceDown(button)
{
	global
	If (vForce%button% = "Up") || ((vForce%button% = "") && (vKey%button% = "Up"))
	{
		Send, {%button% Down}
	}
	vForce%button% = Down
}

ForceUp(button)
{
	global
	If (vForce%button% = "Down") || ((vForce%button% = "") && (vKey%button% = "Down"))
	{
		Send, {%button% Up}
	}
	vForce%button% = Up
}

ForceOff(button)
{
	global
	If (vForce%button% != "") && (vForce%button% != vKey%button%)
	{
		t := vKey%button%
		Send, {%button% %t%}
	}
	vForce%button% =
}


*a::
Dash := 1
ForceUp("x")
ForceUp("Up")
Exit

*a Up::
Dash := 0
ForceOff("x")
ForceOff("Up")
Exit

*Right::
If (KeyState("Right"))
	Exit
KeyDown("Right")
If (Dash >= 1)
{
	ForceDown("Right")
	Sleep, 20
	ForceUp("Right")
	Sleep, 20
	ForceDown("Right")
	Sleep, 20
	ForceOff("Right")
	ForceOff("x")
	ForceOff("Up")
}
Exit

*Right Up::
If (!KeyState("Right"))
	Exit
KeyUp("Right")
Exit

*Left::
If (KeyState("Left"))
	Exit
KeyDown("Left")
If (Dash >= 1)
{
	ForceDown("Left")
	Sleep, 20
	ForceUp("Left")
	Sleep, 20
	ForceDown("Left")
	Sleep, 20
	ForceOff("Left")
	ForceOff("x")
	ForceOff("Up")
}
Exit

*Left Up::
If (!KeyState("Left"))
	Exit
KeyUp("Left")
Exit

*d::
If (KeyState("x"))
	Exit
KeyDown("x")
Exit

*d Up::
If (!KeyState("x"))
	Exit
KeyUp("x")
If (Dash >= 1) {
	ForceUp("x")
	ForceUp("Up")
}
Exit

*Up::
If (KeyState("Up"))
	Exit
KeyDown("Up")
Exit

*Up Up::
If (!KeyState("Up"))
	Exit
KeyUp("Up")
Exit