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		<id>http://cw.nanako.moe/w/index.php?action=history&amp;feed=atom&amp;title=Cyber_City_Zone</id>
		<title>Cyber City Zone - Revision history</title>
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		<updated>2026-05-30T00:24:43Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=13130&amp;oldid=prev</id>
		<title>Keiji: add</title>
		<link rel="alternate" type="text/html" href="http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=13130&amp;oldid=prev"/>
				<updated>2012-08-18T07:53:47Z</updated>
		
		<summary type="html">&lt;p&gt;add&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:53, 18 August 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Because the zone shows up in the Simon Wai beta with the name &amp;quot;Genocide City&amp;quot;, many speculated as to the intended theme of the level, and why it even belongs in a Sonic game in the first place. Some said the zone was scrapped due to being overly violent, and would then start making links to Knuckles' electrocution in [[Sonic 3|the next game]]. However, the reality is rather less sinister. The original level theme was, well, best described by the name &amp;quot;Cyber City&amp;quot;, and is backed up by concept art (while &amp;quot;Genocide City&amp;quot; has no matching concept art). However, because for whatever reason implementation of this zone was left very late in development, the dev team probably got very, very used to the player characters falling to their death on level entry every build, and came up with the nickname &amp;quot;Genocide City&amp;quot; to reflect this, which worked its way into the game as a joke.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Because the zone shows up in the Simon Wai beta with the name &amp;quot;Genocide City&amp;quot;, many speculated as to the intended theme of the level, and why it even belongs in a Sonic game in the first place. Some said the zone was scrapped due to being overly violent, and would then start making links to Knuckles' electrocution in [[Sonic 3|the next game]]. However, the reality is rather less sinister. The original level theme was, well, best described by the name &amp;quot;Cyber City&amp;quot;, and is backed up by concept art (while &amp;quot;Genocide City&amp;quot; has no matching concept art). However, because for whatever reason implementation of this zone was left very late in development, the dev team probably got very, very used to the player characters falling to their death on level entry every build, and came up with the nickname &amp;quot;Genocide City&amp;quot; to reflect this, which worked its way into the game as a joke.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;For those who aren't satisfied with this explanation, though, the hack [[sonicretro:Sonic_2_Long_Version|Sonic 2 Long Version]] includes a full Genocide City Zone with completely original (and quite impressive) art and layout, although it's only one act repeated twice with the [[Chemical Plant Zone]] boss at the end of the second act. This hack also completes Wood Zone, Dust Hill Zone, Hidden Palace Zone and Death Egg Zone (if a copy of Chemical Plant counts), though all of those levels existed to some degree at one point or another in the original development.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://forums.sonicretro.org/index.php?showtopic=29477&amp;amp;view=findpost&amp;amp;p=702414 Sonic Retro forum post]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://forums.sonicretro.org/index.php?showtopic=29477&amp;amp;view=findpost&amp;amp;p=702414 Sonic Retro forum post]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Keiji</name></author>	</entry>

	<entry>
		<id>http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=13129&amp;oldid=prev</id>
		<title>Keiji: add box</title>
		<link rel="alternate" type="text/html" href="http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=13129&amp;oldid=prev"/>
				<updated>2012-08-18T07:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;add box&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:46, 18 August 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;[#ontology [kind topic] [cats Sonic_2_Beta Stage] [alt [[sonicretro:Cyber_City_Zone]]]]&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;[#ontology [kind topic] [cats Sonic_2_Beta Stage] [alt [[sonicretro:Cyber_City_Zone]]]]&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{Image|&amp;lt;[#box [id 817] [width 150] [height 210]]&amp;gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Cyber City Zone''' (also known as '''Genocide City Zone''', see below) was a zone in the [[Simon Wai]] version of [[Sonic 2 Beta]]. The zone was scrapped later in development, along with [[Wood Zone]] and [[Hidden Palace Zone]]. However, unlike its sister zones, there was no zone layout or music slated for the level. In fact, there weren't even any graphics. The zone consists of an [[empty space]] with a garbage tiled background. [[Sonic the Hedgehog|Sonic]] and [[Miles &amp;quot;Tails&amp;quot; Prower|Tails]] simply fall to their [[death|doom]]s if the level is somehow entered. It shares this trait with the [[beta]] [[Death Egg Zone]], though unlike this zone, Death Egg was actually developed later on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Cyber City Zone''' (also known as '''Genocide City Zone''', see below) was a zone in the [[Simon Wai]] version of [[Sonic 2 Beta]]. The zone was scrapped later in development, along with [[Wood Zone]] and [[Hidden Palace Zone]]. However, unlike its sister zones, there was no zone layout or music slated for the level. In fact, there weren't even any graphics. The zone consists of an [[empty space]] with a garbage tiled background. [[Sonic the Hedgehog|Sonic]] and [[Miles &amp;quot;Tails&amp;quot; Prower|Tails]] simply fall to their [[death|doom]]s if the level is somehow entered. It shares this trait with the [[beta]] [[Death Egg Zone]], though unlike this zone, Death Egg was actually developed later on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Keiji</name></author>	</entry>

	<entry>
		<id>http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=13128&amp;oldid=prev</id>
		<title>Keiji: rewrite WHIT NEW FINDNGIS</title>
		<link rel="alternate" type="text/html" href="http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=13128&amp;oldid=prev"/>
				<updated>2012-08-18T07:45:19Z</updated>
		
		<summary type="html">&lt;p&gt;rewrite WHIT NEW FINDNGIS&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:45, 18 August 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;[#ontology [kind topic] [cats Sonic_2_Beta Stage]]&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;[#ontology [kind topic] [cats Sonic_2_Beta Stage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] [alt [[sonicretro:Cyber_City_Zone]]&lt;/ins&gt;]]&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Genocide City Zone''' was a zone in the [[Simon Wai]] version of [[Sonic 2 Beta]]. The zone was scrapped later in development, along with [[Wood Zone]] and [[Hidden Palace Zone]]. However, unlike &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/del&gt;sister zones, there was no zone layout or music slated for the level. In fact, there weren't even any graphics. The zone consists of an [[empty space]] with a garbage tiled background. [[Sonic the Hedgehog|Sonic]] and [[Miles &amp;quot;Tails&amp;quot; Prower|Tails]] simply fall to their [[death|doom]]s if the level is somehow entered. It shares this trait with the [[beta]] [[Death Egg Zone]], though unlike this zone, Death Egg was actually developed later on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Cyber City Zone''' (also known as &lt;/ins&gt;'''Genocide City Zone'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, see below) &lt;/ins&gt;was a zone in the [[Simon Wai]] version of [[Sonic 2 Beta]]. The zone was scrapped later in development, along with [[Wood Zone]] and [[Hidden Palace Zone]]. However, unlike &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;sister zones, there was no zone layout or music slated for the level. In fact, there weren't even any graphics. The zone consists of an [[empty space]] with a garbage tiled background. [[Sonic the Hedgehog|Sonic]] and [[Miles &amp;quot;Tails&amp;quot; Prower|Tails]] simply fall to their [[death|doom]]s if the level is somehow entered. It shares this trait with the [[beta]] [[Death Egg Zone]], though unlike this zone, Death Egg was actually developed later on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Theme ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Because the zone shows up in the Simon Wai beta with the name &amp;quot;Genocide City&amp;quot;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many speculated as to the intended theme &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the level, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;why &lt;/ins&gt;it even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;belongs in a Sonic game in the first place&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some said the zone was scrapped due to being overly violent&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would then start making links to Knuckles' electrocution in &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sonic 3|the next game&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the reality is rather less sinister&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The original level theme was, well, best described by the name &amp;quot;Cyber City&amp;quot;, and &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;backed up by concept art (while &amp;quot;Genocide City&amp;quot; has no matching concept art). However, because for whatever reason implementation of this zone &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;left very late in development, the dev team probably got very, very used &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player characters falling to their death on level entry every build, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;came up with the nickname &amp;quot;Genocide City&amp;quot; to reflect this, which worked its way into the game as a joke&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is unknown what this zones theme might have been like&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since [[SEGA]] was a bunch &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;assholes &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chopped &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before they &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;implemented graphics or music&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The name, however&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;palette&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the garbled background suggest a dark&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yet industrial type setting&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also a possibility it &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use a [[Ghost]] theme long before &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likes of [[Haunted Ship Zone]] &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Hang Castle]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Etymology &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;References &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Genocide'' is mass murder, so a &amp;quot;Genocide City&amp;quot; might be a morbid place where many deaths occurred&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*[http://forums&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sonicretro.org/index.php?showtopic&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;29477&amp;amp;view&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;findpost&amp;amp;p&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;702414 Sonic Retro forum post&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reasons for scrapping &lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aside from SEGA's tenancy to be [[douchebag&lt;/del&gt;]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]s and cut the good stuff from the game before it gets a chance, it is hard to pinpoint why the zone was scrapped, as it only existed in the room as a blank room serving as a placeholder for the space reserved for the actual zone. [[you|Some]] say that it was cut for reasons likely concerning the morbid nature of the zone's name and possible theme. Further evidencing these claims is a Sonic-shaped skull sprite found in the depths of the final ROM.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Keiji</name></author>	</entry>

	<entry>
		<id>http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=13126&amp;oldid=prev</id>
		<title>Keiji: moved Genocide City Zone to Cyber City Zone</title>
		<link rel="alternate" type="text/html" href="http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=13126&amp;oldid=prev"/>
				<updated>2012-08-18T07:35:15Z</updated>
		
		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/wiki/Genocide_City_Zone&quot; class=&quot;mw-redirect kind-instance&quot; title=&quot;Genocide City Zone (InstanceTopic, 23)&quot;&gt;Genocide City Zone&lt;/a&gt; to &lt;a href=&quot;/wiki/Cyber_City_Zone&quot; title=&quot;Cyber City Zone (InstanceTopic, 23)&quot; class=&quot;kind-instance&quot;&gt;Cyber City Zone&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:35, 18 August 2012&lt;/td&gt;
		&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Keiji</name></author>	</entry>

	<entry>
		<id>http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=10822&amp;oldid=prev</id>
		<title>Keiji at 12:08, 15 September 2011</title>
		<link rel="alternate" type="text/html" href="http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=10822&amp;oldid=prev"/>
				<updated>2011-09-15T12:08:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:08, 15 September 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is unknown what this zones theme might have been like, since [[SEGA]] was a bunch of assholes and chopped it before they even implemented graphics or music. The name, however, and the [[palette]] of the garbled background suggest a dark, yet industrial type setting. There is also a possibility it was going to use a [[Ghost]] theme long before the likes of [[Haunted Ship Zone]] and [[Hang Castle]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is unknown what this zones theme might have been like, since [[SEGA]] was a bunch of assholes and chopped it before they even implemented graphics or music. The name, however, and the [[palette]] of the garbled background suggest a dark, yet industrial type setting. There is also a possibility it was going to use a [[Ghost]] theme long before the likes of [[Haunted Ship Zone]] and [[Hang Castle]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Name Origin &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Etymology &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Genocide'' is mass murder, so a &amp;quot;Genocide City&amp;quot; might be a morbid place where many deaths occurred.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Genocide'' is mass murder, so a &amp;quot;Genocide City&amp;quot; might be a morbid place where many deaths occurred.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Reasons for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scrapping &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Reasons for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scrapping &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aside from SEGA's tenancy to be [[douchebag]]s and cut the good stuff from the game before it gets a chance, it is hard to pinpoint why the zone was scrapped, as it only existed in the room as a blank room serving as a placeholder for the space reserved for the actual zone. [[you|Some]] say that it was cut for reasons likely concerning the morbid nature of the zone's name and possible theme. Further evidencing these claims is a Sonic-shaped skull sprite found in the depths of the final ROM.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aside from SEGA's tenancy to be [[douchebag]]s and cut the good stuff from the game before it gets a chance, it is hard to pinpoint why the zone was scrapped, as it only existed in the room as a blank room serving as a placeholder for the space reserved for the actual zone. [[you|Some]] say that it was cut for reasons likely concerning the morbid nature of the zone's name and possible theme. Further evidencing these claims is a Sonic-shaped skull sprite found in the depths of the final ROM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Keiji</name></author>	</entry>

	<entry>
		<id>http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=10268&amp;oldid=prev</id>
		<title>Keiji at 11:27, 19 August 2011</title>
		<link rel="alternate" type="text/html" href="http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=10268&amp;oldid=prev"/>
				<updated>2011-08-19T11:27:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:27, 19 August 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Theme ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Theme ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is unknown what this zones theme might have been like, since [[SEGA]] was a bunch of assholes and chopped it before they even implemented graphics or music. The name, however, and the [[palette]] of the garbled background suggest a dark, yet industrial type setting. There is also a possibility it was going to use a [[Ghost]] theme long before the likes of [[Haunted Ship Zone]] and [[Hang Castle]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is unknown what this zones theme might have been like, since [[SEGA]] was a bunch of assholes and chopped it before they even implemented graphics or music. The name, however, and the [[palette]] of the garbled background suggest a dark, yet industrial type setting. There is also a possibility it was going to use a [[Ghost]] theme long before the likes of [[Haunted Ship Zone]] and [[Hang Castle]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Name Origin ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Name Origin ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Genocide'' is mass murder, so a &amp;quot;Genocide City&amp;quot; might be a morbid place where many deaths occurred.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Genocide'' is mass murder, so a &amp;quot;Genocide City&amp;quot; might be a morbid place where many deaths occurred.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Reasons for Scrapping ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Reasons for Scrapping ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aside from SEGA's tenancy to be [[douchebag]]s and cut the good stuff from the game before it gets a chance, it is hard to pinpoint why the zone was scrapped, as it only existed in the room as a blank room serving as a placeholder for the space reserved for the actual zone. [[you|Some]] say that it was cut for reasons likely concerning the morbid nature of the zone's name and possible theme. Further evidencing these claims is a Sonic-shaped skull sprite found in the depths of the final ROM.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aside from SEGA's tenancy to be [[douchebag]]s and cut the good stuff from the game before it gets a chance, it is hard to pinpoint why the zone was scrapped, as it only existed in the room as a blank room serving as a placeholder for the space reserved for the actual zone. [[you|Some]] say that it was cut for reasons likely concerning the morbid nature of the zone's name and possible theme. Further evidencing these claims is a Sonic-shaped skull sprite found in the depths of the final ROM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Keiji</name></author>	</entry>

	<entry>
		<id>http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=10267&amp;oldid=prev</id>
		<title>Keiji at 11:27, 19 August 2011</title>
		<link rel="alternate" type="text/html" href="http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=10267&amp;oldid=prev"/>
				<updated>2011-08-19T11:27:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:27, 19 August 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;[#ontology [kind topic] [cats Sonic_2_Beta Stage]]&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Genocide City Zone''' was a zone in the [[Simon Wai]] version of [[Sonic 2 Beta]]. The zone was scrapped later in development, along with [[Wood Zone]] and [[Hidden Palace Zone]]. However, unlike it's sister zones, there was no zone layout or music slated for the level. In fact, there weren't even any graphics. The zone consists of an [[empty space]] with a garbage tiled background. [[Sonic the Hedgehog|Sonic]] and [[Miles &amp;quot;Tails&amp;quot; Prower|Tails]] simply fall to their [[death|doom]]s if the level is somehow entered. It shares this trait with the [[beta]] [[Death Egg Zone]], though unlike this zone, Death Egg was actually developed later on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Genocide City Zone''' was a zone in the [[Simon Wai]] version of [[Sonic 2 Beta]]. The zone was scrapped later in development, along with [[Wood Zone]] and [[Hidden Palace Zone]]. However, unlike it's sister zones, there was no zone layout or music slated for the level. In fact, there weren't even any graphics. The zone consists of an [[empty space]] with a garbage tiled background. [[Sonic the Hedgehog|Sonic]] and [[Miles &amp;quot;Tails&amp;quot; Prower|Tails]] simply fall to their [[death|doom]]s if the level is somehow entered. It shares this trait with the [[beta]] [[Death Egg Zone]], though unlike this zone, Death Egg was actually developed later on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aside from SEGA's tenancy to be [[douchebag]]s and cut the good stuff from the game before it gets a chance, it is hard to pinpoint why the zone was scrapped, as it only existed in the room as a blank room serving as a placeholder for the space reserved for the actual zone. [[you|Some]] say that it was cut for reasons likely concerning the morbid nature of the zone's name and possible theme. Further evidencing these claims is a Sonic-shaped skull sprite found in the depths of the final ROM.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aside from SEGA's tenancy to be [[douchebag]]s and cut the good stuff from the game before it gets a chance, it is hard to pinpoint why the zone was scrapped, as it only existed in the room as a blank room serving as a placeholder for the space reserved for the actual zone. [[you|Some]] say that it was cut for reasons likely concerning the morbid nature of the zone's name and possible theme. Further evidencing these claims is a Sonic-shaped skull sprite found in the depths of the final ROM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Sonic locations]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Keiji</name></author>	</entry>

	<entry>
		<id>http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=6479&amp;oldid=prev</id>
		<title>Chao at 22:59, 7 June 2010</title>
		<link rel="alternate" type="text/html" href="http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=6479&amp;oldid=prev"/>
				<updated>2010-06-07T22:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:59, 7 June 2010&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aside from SEGA's tenancy to be [[douchebag]]s and cut the good stuff from the game before it gets a chance, it is hard to pinpoint why the zone was scrapped, as it only existed in the room as a blank room serving as a placeholder for the space reserved for the actual zone. [[you|Some]] say that it was cut for reasons likely concerning the morbid nature of the zone's name and possible theme. Further evidencing these claims is a Sonic-shaped skull sprite found in the depths of the final ROM.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aside from SEGA's tenancy to be [[douchebag]]s and cut the good stuff from the game before it gets a chance, it is hard to pinpoint why the zone was scrapped, as it only existed in the room as a blank room serving as a placeholder for the space reserved for the actual zone. [[you|Some]] say that it was cut for reasons likely concerning the morbid nature of the zone's name and possible theme. Further evidencing these claims is a Sonic-shaped skull sprite found in the depths of the final ROM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sonic locations&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] [[Category:Sonic zones&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sonic locations]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Chao</name></author>	</entry>

	<entry>
		<id>http://cw.nanako.moe/w/index.php?title=Cyber_City_Zone&amp;diff=6478&amp;oldid=prev</id>
		<title>Chao: Created page with ''''Genocide City Zone''' was a zone in the Simon Wai version of Sonic 2 Beta. The zone was scrapped later in development, along with Wood Zone and [[Hidden Palace Zon...'</title>
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				<updated>2010-06-07T22:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;&amp;#39;&amp;#39;&amp;#39;Genocide City Zone&amp;#39;&amp;#39;&amp;#39; was a zone in the &lt;a href=&quot;/w/index.php?title=Simon_Wai&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Simon Wai (page does not exist)&quot;&gt;Simon Wai&lt;/a&gt; version of &lt;a href=&quot;/wiki/Sonic_2_Beta&quot; title=&quot;Sonic 2 Beta (InstanceTopic, 20)&quot; class=&quot;kind-instance&quot;&gt;Sonic 2 Beta&lt;/a&gt;. The zone was scrapped later in development, along with &lt;a href=&quot;/w/index.php?title=Wood_Zone&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Wood Zone (page does not exist)&quot;&gt;Wood Zone&lt;/a&gt; and [[Hidden Palace Zon...&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Genocide City Zone''' was a zone in the [[Simon Wai]] version of [[Sonic 2 Beta]]. The zone was scrapped later in development, along with [[Wood Zone]] and [[Hidden Palace Zone]]. However, unlike it's sister zones, there was no zone layout or music slated for the level. In fact, there weren't even any graphics. The zone consists of an [[empty space]] with a garbage tiled background. [[Sonic the Hedgehog|Sonic]] and [[Miles &amp;quot;Tails&amp;quot; Prower|Tails]] simply fall to their [[death|doom]]s if the level is somehow entered. It shares this trait with the [[beta]] [[Death Egg Zone]], though unlike this zone, Death Egg was actually developed later on.&lt;br /&gt;
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== Theme ==&lt;br /&gt;
&lt;br /&gt;
It is unknown what this zones theme might have been like, since [[SEGA]] was a bunch of assholes and chopped it before they even implemented graphics or music. The name, however, and the [[palette]] of the garbled background suggest a dark, yet industrial type setting. There is also a possibility it was going to use a [[Ghost]] theme long before the likes of [[Haunted Ship Zone]] and [[Hang Castle]].&lt;br /&gt;
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== Name Origin ==&lt;br /&gt;
&lt;br /&gt;
''Genocide'' is mass murder, so a &amp;quot;Genocide City&amp;quot; might be a morbid place where many deaths occurred.&lt;br /&gt;
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== Reasons for Scrapping ==&lt;br /&gt;
&lt;br /&gt;
Aside from SEGA's tenancy to be [[douchebag]]s and cut the good stuff from the game before it gets a chance, it is hard to pinpoint why the zone was scrapped, as it only existed in the room as a blank room serving as a placeholder for the space reserved for the actual zone. [[you|Some]] say that it was cut for reasons likely concerning the morbid nature of the zone's name and possible theme. Further evidencing these claims is a Sonic-shaped skull sprite found in the depths of the final ROM.&lt;br /&gt;
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[[Category:Sonic locations]] [[Category:Sonic zones]]&lt;/div&gt;</summary>
		<author><name>Chao</name></author>	</entry>

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