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		<title>Artificial Stupidity - Revision history</title>
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		<updated>2026-07-27T10:53:10Z</updated>
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	<entry>
		<id>http://cw.nanako.moe/w/index.php?title=Artificial_Stupidity&amp;diff=9548&amp;oldid=prev</id>
		<title>Keiji: created page</title>
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				<updated>2011-05-13T10:55:00Z</updated>
		
		<summary type="html">&lt;p&gt;created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;[#ontology [kind topic] [cats Gaming Computing Fail]]&amp;gt;&lt;br /&gt;
'''Artificial Stupidity''' is a common nickname for the concept of badly (and/or lazily) programmed computer players in video games. The exact phrase came from an old [[Transport Tycoon]] fansite which showcased screenshots of the game's AI building absolutely ridiculous routes from A to B. Common sights were a track crossing back and forth over the same [[river]] [[over 9000]] times, or using a bridge to [[loop]] around over itself.&lt;br /&gt;
&lt;br /&gt;
Of course, it can be applied to any game. [[Sonic 2]], [[Sonic 3]] [[Sonic &amp;amp; Knuckles|&amp;amp; K]] are examples of bad [[platforming]] AI, where Tails insists on unnecessarily [[jump]]ing and [[spindash]]ing all over the place, even while you're standing completely still! The mobs in [[Minecraft]] are also examples of this excessive jumping phenomenon.&lt;br /&gt;
&lt;br /&gt;
Yet another example manifests in [[Sengoku Rance]], when the computer-controlled enemy strategist decides to place units with ranged attacks, such as [[archer]]s and [[onmyouji]], on the front row, where you can attack them easily, instead of placing them behind more defensive units.&lt;/div&gt;</summary>
		<author><name>Keiji</name></author>	</entry>

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